Wondrous item, Legendary
The String fruit is a Paramecia fruit, who being controlled by Doflamingo this fruit grants the user control over string.
Saving Throws
when a creature must make a saving throw the creature must beat your spell save DC.
- At level 1, you gain the ability to create sharp strings, as a bonus action, These have a range of 20ft, and you can shoot 3 razor sharp strings at a creature, upon shooting the strings the target must make a dexterity throw, on a fail, you deal 1d4 piercing damage with each string.
- At level 3, you gain the ability to fly. You gain a flying speed of 30ft, and you can shoot strings out your hands that attach to the clouds, if the skies are clear you cannot fly.
- At level 5, you gain the ability to as part of an attack action summon a sharp string rope. This has a range of 30 ft and creatures must make a DC dexterity saving throw or take 2d8 slashing damage and become restrained for 1d4 turns, each turn they are restrain the creature can try to release themselves from their restraints, they must beat your strength saving throw, on a fail, they take 1d6 slashing damage, on a success they take 1d4 slashing damage and are free from their restraints.
- At level 8, you gain the ability to shoot out a strong sharp wall, as an action you can make a string razor sharp 20 ft wide and 20 ft tall wall that moves by your command, and can be spawned 15 ft away from you, using a free action action to move the wall to a maximum of 20ft and you can use a bonus action for the wall to drop down on the creature, dealing 3d8 piercing damage and this wall has a AC of 18 and 50 hit points and can be dismissed as a bonus action.
- At level 15, you gain the ability to control 1 creature, as an action you can attempt to control a creature, any target creature must make a constitution saving throw or be controlled by you for 10 turns, while the creature is being controlled the creatures stats stay the same and you can use any of the creatures actions, each turn the creature is controlled they may try to beat your constitution saving throw once more, additional this ability can only happen while the user is concentrating.
- At level 18, you can awaken your fruit. This grants you a new ability and better versions of older abilities.
- 1st power; This now has a range of 60ft, gains 5 razor sharp strings and deals 2d6 slashing damage.
- 2nd power; This deals 3d8 slashing damage, creatures can possibly be restrained for 1d6 more turns, dealing 2d6 slashing damage for a failed save and 2d4 slashing damage for a successful save and has a range of 45ft.
- 3rd power; This now has a range of 30ft, growing 40 ft wide and 40 ft tall, gaining a new AC of 22 and a hp of 100, dealing 4d8 piercing damage.
- 4th power; This now can control a creature for 15 turns and deals 2d6 psychic damage on each fail save.
- 5th power; You gain the ability to create string out of objects, as an action, in a 120 ft radius and last an hour, the environment around you be comes string, giving you powerful actions.
- As an action you summon a giant hand made of string, this hand summons within in the radius, and smacks down in a 20 ft radius, any creature in the radius must make a dexterity saving throw, on a fail the creature takes 4d10 bludgeoning damage, on a success the creature takes half as much.
- As an action you create a cage as wide as the radius and 120 ft tall, trapping every creature but allies and you and you can use a bonus action to make the cage move inward, the cage moves 10 ft every turn, the cage has a AC of 22 and hit points of the cage is 150 and can be dismissed as a bonus action, if the cage is fully close each creature in the cage must make a DC constitution saving throw or the creature takes 8d10 piercing damage, if the cage is destroyed you cannot use this again for the day.
- Flight; You now have a flying speed of 60 ft and you can now fly without the need of clouds.
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