Stalhorse (5e Creature)

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Large undead, unaligned

Armor Class 11 (natural armor)
Hit Points 15 (2d10 + 4)
Speed 50 ft.

16 (+3) 11 (+0) 14 (+2) 2 (-4) 10 (+0) 6 (-2)

Damage Vulnerabilities thunder
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Challenge 1/4 (50 XP)

Sunlight Weakness. While in sunlight, the stalhorse has disadvantage on attack rolls, ability checks, and saving throws.


Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.


See Stal (5e Creature).

A stalhorse is the animated skeleton of a horse, with glowing orbs in place of its eyes that are capable of seeing in darkness. More often than not, stalhorses are only seen when rode by stalfos or stalfos knights. Unlike many stal-creatures, a stalhorse usually does not outwardly attack living creatures, but instead more often flees from them. There are legends of adventurers finding and taming these beasts at night, only for them to crumble into dust at dawn.

See also[edit]

  • Riding Horse, a living horse
  • Stalfos, an animated humanoid skeleton that is known to ride a stalhorse
  • Stalhound, an animated quadruped beast similar to the stalhorse, albeit more aggressive

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