Stalblind (5e Creature)
From D&D Wiki
Stalblind[edit]
Large undead, neutral evil Armor Class 20 (natural armor, shield)
Saving Throws Str +10, Con +8 Brute. A melee weapon deals one extra die of its damage when the stalblind hits with it (included in the attack). Regeneration. The stalblind regains 10 hit points at the start of its turn if it has at least 1 hit point. Sunlight Weakness. While in sunlight, the stalblind has disadvantage on attack rolls, ability checks, and saving throws. Undead Fortitude. If damage reduces the stalblind to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the stalblind drops to 1 hit point instead. ACTIONSMultiattack. The stalblind makes three melee attacks. Longsword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage or 21 (3d10 + 5) slashing damage if used with two hands. Dark Breath (Recharge 5-6). The stalblind exhales darkness in a 15-foot cone. Each creature in that cone must make a DC 16 Constitution saving throw, taking 45 (13d6) necrotic damage on a failed save, or half as much damage on a successful one. REACTIONSShield Wall. The stalblind adds 5 to its AC against one melee attack that would hit it. To do so, the stalblind must see the attacker and be wielding a shield. |
See Stal (5e Creature). Wielding a massive sword and shield and shrouded in a dark cloak, a stalblind is a threatening form of stal. Unearthly power grants the stalblind the ability to fly and exhale shadowy energy, and its skull bears horns and animalistic fangs. Some believe that the stalblinds were mortal cultists in life, warped by the dark powers they served, or perhaps some kind of now-extinct monster, granted new life by necromantic magic. |
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary → Stal