Staff of Samhain (5e Equipment)
From D&D Wiki
Staff, artifact (requires attunement by a spellcaster)
To create this staff one must sacrifice an animal during the full moon and combine a ghostfire jack o' lantern, a corpsefat candle and a pyre-bone staff.
While you hold the Staff of Samhain, you gain darkvision out to a range of 120 feet. The Staff of Samhain has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: bloody sacrifice (3 charges), burning hands (1 charge), faerie fire (1 charge), fireball (3 charges), lesser animate dead (1 charge), moonbeam (2 charges), or see invisibility (2 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. When you reduce a creature to 0 hit points while you are holding this staff, you can use a bonus action to absorb energy from the creature's soul, gaining 1 charge. The staff can't have more than 10 charges at once and once the staff regains 3 charges in this way, it can't regain charges in this way again until the next dawn.
Random Properties. The Staff of Samhain has the following random properties:
- 2 minor beneficial properties
- 1 major beneficial property
- 2 minor detrimental properties
- 1 major detrimental property
Destroying the Staff of Samhain. A Staff of Samhain appears to be no more durable than an ordinary staff but cannot be damaged. On the night of the full moon one month after the staff's creation, it disappears into moonlight, leaving behind only silvery powder.
Back to Main Page → 5e Homebrew → Equipment → Artifacts