Staff of Explosion (5e Equipment)
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Staff, legendary (requires attunement) A oak staff that carries a large focusing crystal created by an archwizard who is said to have mastered pyromancy. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The staff regains 1d6 + 1 expended charges daily at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles into ashes and is destroyed. Increased Magic using more charges at one time adds Metamagic to the spell
When casting a spell that deals fire, lightning, or radiant damage, creatures that were hit by, and failed the save against the spell to make a constitution saving throw. Those who fail the save are blinded until the end of your next turn.
When you cast a spell that forces a creature to make a saving throw to resist its effects, you can give one target of the spell disadvantage on its first saving throw made against the spell.
When you roll damage for a spell, you can reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls
Increase the area of a spell's effect. Fireball now has a radius of 45 feet
When you cast a spell expending ten charges deal maximum damage with the spell to one affected target of your choice. Why is it so overpowered? I made this for a one shot, it was designed to be overpowered, the idea was a nuclear fireball. |
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