Spiritual Adjuchas (Soul Society Supplement)

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Spiritual Adjuchas[edit]

Large undead (Hollow), chaotic evil


Armor Class 19 (Unarmored Defense)
Hit Points 127 (15d10 +36)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 16 (+3) 10 (+0) 20 (+5) 10 (+0)

Saving Throws Dex +9, Wis +10
Skills Acrobatics +9, Perception +15, Persuasion +5, Survival +10
Proficiency Bonus +5
Senses passive Perception 25
Languages The languages it knew in life, or Common if created.
Challenge 16 (15,000 XP)


Reiryoku. The Spiritual Adjuchas has 120 reiryoku. Whenever it uses reiryoku, it is spent. It regains all reiryoku at the end of a short or long rest.

Siege Monster. The Spiritual Adjuchas deals twice as much damage to objects and structures.

Reiatsu-Empowered Strikes. The Spiritual Adjuchas attacks are considered magical.

Harmonized Algamation. The Spiritual Adjuchas has advantage on saving throws against effects that would affect its soul, such as the soul cage spell. If it fails a save against such an effect, it can reroll the saving throw once, taking the higher result.

Leader of the Gillian. Whenever the Spiritual Adjuchas attempts to persuade or intimidate a Gillian into doing something for it, it has advantage, and has expertise for the sake of said skill check.

Soul Devourer. Whenever the Adjuchas reduces a creature in Soul form to 0 hit points, they may choose to devour them, regaining reiryoku and hit points equal to the creature's reiatsu level times 5. These Reiryoku and hit points cannot pass their maximum. They can also devour the corpse of a soul who died in at max one minute ago.

When a soul is devoured this way, they are killed outright and cannot be revived unless the Adjuchas is killed by a zanpakuto.

Soul Separator. As part of hitting a creature that's not on soul form, it can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until they die or are knocked unconscious.

This only works if the creatures' reiatsu level is lower than 1.

Hollow Regeneration. The Spiritual Adjuchas regains 5 (1d10) hit points after every minute passed while they are in the Hueco Mundo plane.

Evasion/Intuition. Whenever the Spiritual Adjuchas is subject to an effect that forces it to make a Dexterity or Wisdom saving throw, it takes half as much damage on a failure and no damage on a success.

Alert. The Spiritual Adjuchas can't be surprised while you're conscious. Also, it gains a bonus to its initiative rolls equal to its proficiency bonus (5). Finally, creatures don't gain advantage on attack rolls against it as a result from being unseen by the Spiritual Adjuchas.

Nuclear Cero. When the Spiritual Adjuchas uses its cero, it can spend up to 5 times 2 additional reiryoku to turn it into a sphere instead of the line, the center of which is at most the line’s length in feet away from it.

Each 5 Reiryoku spent adds 1 additional Sphere.

The sphere has a radius of half the width of the line, and creatures caught in that radius must make the save as normal, as though they were caught within the line. If the Spiritual Adjuchas would take damage from a Cero used by you in this way you only take 1/8th the damage.

The Spiritual Adjuchas can spend 5 additional Reiryoku to add an additional Sphere to its Cero. Each sphere’s edge must touch the edge of one other sphere (and no more than two), and a creature caught within more than one of the spheres makes the Dexterity save only once.

Sonído. When the Spiritual Adjuchas moves, it can become a blur for the duration of its movement. After using Sonido, it has advantage on Dexterity (Stealth) checks until the beginning of its next turn.

This movement doesn't provoke opportunity attacks.

ACTIONS

Multiattack. The Spiritual Adjuchas makes three unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Garganta. The Spiritual Adjuchas can spend 10 reiryoku to open a portal between dimensions, sending them to Hueco Mundo. If they do not move 5 feet or lose concentration, they are transported to any location they can visualize in Hueco Mundo or a random location on the plane, or to the last place they used Garganta, at the beginning of their next turn.

If they are already within Heuco Mundo, this portal instead works as if it were the gate spell, minus that they cannot pull a creature through the gate.

Cero(15+ Reiryoku). As an action, the Spiritual Adjuchas can fire off a beam of energy in a 10 foot wide, 120 foot long line. Each creature within that area must make a DC 18 Evasive Dexterity Saving Throw saving throw. On a failed save, they take 76 (8d8 + 40) force damage.

The Spiritual Adjuchas can spend up to 25 extra Reiryoku to increase the power of its cero. For every 5 extra Reiryoku it spends, the damage of its cero increases by 1d8 + 5, the width of the line increases by 10 feet and the line's length increases by 40 feet.


Adjuchas are the second class of Menos Grande. They’re vastly more dangerous than Gillians, and can sometimes challenge a captain of the gotei 13.

Mutations

The Spiritual Adjuchas has 15 mutations:

Cero, Living Weapon, Adjuchas Cero, Large Cero, Gargantuan Cero, Explosive Cero, Nuclear Cero, Sonido, Vast Spirit (7x).

Reiatsu Level

The Spiritual Adjuchas' reiatsu level is 16.

Soul Traits

Invisible Force. The Spiritual Adjuchas is considered invisible to creatures without the Spiritual Awareness feature.

Spiritual Awareness. The Spiritual Adjuchas can see creatures with the Invisible Force feature.

Spiritual Feats

Body Feats. Very Resistant (Dexterity).

Mind Feats. Alert, Mind Skill Expert.


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