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- 23:49, 3 May 2024 diff hist -1 Super Mutants (5e Fallout Supplement) →Super Mutant: Changed damage of the Assault Rifle from 1d12 to 2d6 to match the same entry in the weapon's page current
- 23:47, 3 May 2024 diff hist 0 Super Mutants (5e Fallout Supplement) →Super Mutant: Updated range of Assault Rifle from "30/300" to "60/300" to match the same entry on the weapon's page
- 23:39, 3 May 2024 diff hist -1 Super Mutants (5e Fallout Supplement) →Super Mutant: Changed size from Medium to Large
- 20:56, 3 May 2024 diff hist +6 Brahmin (5e Fallout Supplement) →Brahmin: Adjusted Hooves to affect a prone target, matching the Radstag's same attack entry. current
- 19:11, 3 May 2024 diff hist -18 Weapons (5e Fallout Setting) →Small Guns: Made a mistake in a previous edit for the Acid Soaker. Acid damage doesn't exist. current
- 13:21, 3 May 2024 diff hist -35 Caesar's Legion (5e Fallout Supplement) →Praetorian: Changed AC's entry from "15 Ballistic, Energy, Melee; 16 Explosive" to "15 All", to match the +5 AC All increase from the centurion armor's actual stats in the armor page. current
- 13:19, 3 May 2024 diff hist 0 Caesar's Legion (5e Fallout Supplement) →Centurion: Forgot that Heavy removed dexterity modifier to AC. Reduced AC by 2 as a result.
- 13:17, 3 May 2024 diff hist -3 Caesar's Legion (5e Fallout Supplement) →Centurion: Changed AC entry of "13 Ballistic, Melee; 14 Energy; 15 Explosive" to "17 Melee, Energy; 18 Ballistic, Explosivel". As of writing, the Centurion armor pieces in the Armor page add up to +5 All AC, +1 Ballistic and Explosive from the Metal Helmet. In addition, the Centurion has a Dex modifier of 2.
- 13:04, 3 May 2024 diff hist 0 Caesar's Legion (5e Fallout Supplement) →Centurion: Changed base damage of Thermic Lance from 2d10 to 2d12 to match the entry in the Weapons page.
- 13:03, 3 May 2024 diff hist 0 Weapons (5e Fallout Setting) →Melee: Changed "Thermal" to "Thermic"
- 12:36, 3 May 2024 diff hist +5 Caesar's Legion (5e Fallout Supplement) →Legionary: Changed "thug" to "legionary"
- 13:15, 1 May 2024 diff hist 0 Classes (5e Fallout Supplement) →Perks: Updated the description of Shotgun Surgeon and Little Leaguer. Proficiency modifier for a weapon group already improves attack rolls, which makes the current description nonsensical. Changed to say that they add the proficiency modifier on the weapon's attack roll to damage rolls.
- 13:04, 1 May 2024 diff hist +9 Raider (5e Fallout Supplement) →Raider: Added "Revolver" to the name of the Pipe .45 Rifle, to match the same entry in the weapons page. Also updated the ranges of the pipe weapons, which also didn't match their entries in the weapons page. current
- 19:42, 30 April 2024 diff hist -34 RobCo Industries (5e Fallout Supplement) →RobCo Industries: Removed "{{5a|con}}, {{5a|int}}, {{5a|cha}}" from the saves section for redundancy.
- 19:22, 30 April 2024 diff hist 0 General Atomics Robots (5e Fallout Supplement) →Mister Gutsy: Changed the damage modifier of the Buzz Saw from +4 to +3. Mister Gutsy has a Strength modifier of +3 from 16 Strength, not +4. current
- 19:19, 30 April 2024 diff hist +1 General Atomics Robots (5e Fallout Supplement) →Mister Gutsy: 450 xp for CR 5 does not make sense. Changed to 1800.
- 19:14, 30 April 2024 diff hist +9 General Atomics Robots (5e Fallout Supplement) →Mister/Miss Handy: Damage immunity for Radiation was missing.
- 19:13, 30 April 2024 diff hist 0 General Atomics Robots (5e Fallout Supplement) →Mister Gutsy: Wisdom modifier is changed from +0 to +1 for 12 Wisdom Score.
- 19:12, 30 April 2024 diff hist 0 General Atomics Robots (5e Fallout Supplement) →Mister Gutsy: Int mod should be +0 instead of +1 since the Intelligence score is 11.
- 19:11, 30 April 2024 diff hist 0 General Atomics Robots (5e Fallout Supplement) →Mister Gutsy: +0 Con modifier also doesn't fit 12 Constitution. Changed to +1
- 19:10, 30 April 2024 diff hist 0 General Atomics Robots (5e Fallout Supplement) →Mister Gutsy: Changed Dexterity mod from +3 to +4. Doesn't make sense that 18 Dexterity causes a +3 ability modifier.
- 21:59, 26 April 2024 diff hist +10 Armor (5e Fallout Campaign Setting) →Armors: Changing the Combat Armor's Damage type section to be consistent, from whatever they were before to "Ballistic, Energy". Also changed the entry in the Helmets section to say "Combat Helmet" instead of "Combat Armor". Changed "Vault Security Armor" in the Helmets section to "Vault Security Helmet". Changed "NCR Armor" in the Helmets section to "NCR Armor Helmet". current
- 19:47, 26 April 2024 diff hist +3 Armor (5e Fallout Campaign Setting) →Armors: Forgot to also change the Metal Helmet's Damage Types from "Energy, Explosive" to "Ballistic, Explosive".
- 19:45, 26 April 2024 diff hist +3 Armor (5e Fallout Campaign Setting) →Armors: Noticed alot of consistency discrepancies with damage types for specific armor. Unsure if this was intentional. Changed the damage type protections for all Metal Armor sections to say "Ballistic, Explosive."
- 19:41, 26 April 2024 diff hist +3 Armor (5e Fallout Campaign Setting) →Armors: Changed the Damage types for Metal Armor in the Arm Protection section from "Energy, Explosive" to "Ballistic, Explosive" for consistency. The other sections for Metal Armor say "Ballistic, Explosive", whereas this was the only discrepancy.
- 18:55, 26 April 2024 diff hist -1 Armor (5e Fallout Campaign Setting) →Armors: Changed Leather Jacket to Leather Armor (there is no other reference to jacket on this page)
- 12:28, 26 April 2024 diff hist +4 Mechanics (5e Fallout Supplement) →Critical Hit Table: Changed "Mechanics" to "Critical Hits" for less confusion. current
- 10:45, 26 April 2024 diff hist 0 Weapons (5e Fallout Setting) →Melee: Uncapitalized the H in Piston Spear's "2-handed" property
- 10:44, 26 April 2024 diff hist -2 Weapons (5e Fallout Setting) →Melee: Changed Two Handed to 2-Handed to match consistency throughout the rest of the page.
- 10:44, 26 April 2024 diff hist -4 Weapons (5e Fallout Setting) →Melee: Changed Two-Handed to 2-Handed to match consistency throughout the rest of the page.
- 10:43, 26 April 2024 diff hist -2 Weapons (5e Fallout Setting) →Big Guns: Changed Two-Handed to 2-Handed to match consistency throughout the rest of the page.
- 01:42, 26 April 2024 diff hist 0 Weapons (5e Fallout Setting) →Big Guns: Added a hyphen (-) in "Mini Nuke" for easier referencing to its place in the ammunition section.
- 01:34, 26 April 2024 diff hist -2 Weapons (5e Fallout Setting) →Thrown: Changed the range of the Microfusion Cluster from 30/60 to 5/15, since it now has the Mine property.
- 01:33, 26 April 2024 diff hist +6 Weapons (5e Fallout Setting) →Thrown: Added the 'Mine' property to the Microfusion Cluster. In New Vegas, they function like mines, so they should as well here.
- 01:27, 26 April 2024 diff hist +8 Weapons (5e Fallout Setting) →Thrown: Changed the "p" in the Microfusion Grenade's properties section to Blast (5)
- 01:17, 26 April 2024 diff hist -1 Weapons (5e Fallout Setting) →Big Guns: Removed the space inbetween "Cannon Ball" and lower-cased the B, so that it matches the "Cannonball" entry in the Ammunition section.
- 00:57, 26 April 2024 diff hist -4 Weapons (5e Fallout Setting) →Big Guns: The "Auto Grenade Launcher" is not in New Vegas, and is only in 76.
- 00:17, 26 April 2024 diff hist -5 Weapons (5e Fallout Setting) →Big Guns: Changed "Morgan Auto Rifle System" to "Browning Auto Rifle". I could not figure out how the original name connected with the actual weapon in any way.
- 23:46, 25 April 2024 diff hist -10 Weapons (5e Fallout Setting) →Submachine Guns: Removing 'Auto' from the ammo sections of the Grease Gun and Tommy Gun
- 23:46, 25 April 2024 diff hist -10 Weapons (5e Fallout Setting) →Pistols: Removed the 'Auto' from the ammo sections in the Single Action Revolver and .45 Auto Pistol
- 23:45, 25 April 2024 diff hist -24 Weapons (5e Fallout Setting) →Rifles: Removing the 'Caliber' from the Ammo sections in Combat Rifle, Pipe .45 Revolver Rifle, and Radium Rifle
- 23:44, 25 April 2024 diff hist -8 Weapons (5e Fallout Setting) →Pistols: Removing the 'Caliber' from Pipe .45 Revolver's ammo section.
- 23:43, 25 April 2024 diff hist -8 Weapons (5e Fallout Setting) →Ammunition: Removing the 'Caliber' from .45 Caliber to make referral from the .45 weapons easier. Will also edit their ammo sections to just say .45 instead of .45 Caliber or .45 Auto.
- 23:31, 25 April 2024 diff hist -2 Weapons (5e Fallout Setting) →Additional Properties: Every silenced weapon uses the property "Silenced" instead of suppressed. Changed the name of the "Suppressed" property to "Silenced".
- 22:49, 25 April 2024 diff hist +18 Weapons (5e Fallout Setting) →Pistols: Edited Acid Soaker's property section to mention that it deals acid damage (should be obvious from the name, but the section was empty before)
- 22:47, 25 April 2024 diff hist -4 Weapons (5e Fallout Setting) →Shotguns: The Properties section of the Combat Shotgun said "20/30", when that didn't make sense with the rest of the format. Changed to P for damage type.
- 22:21, 25 April 2024 diff hist -3 Weapons (5e Fallout Setting) →Additional Properties: Changed Blast's description to say feet instead of squares.
- 22:01, 25 April 2024 diff hist -8 Weapons (5e Fallout Setting) →Rifles: Assault Carbine and Assault Rifle had incorrect labels in parenthesis that stated they were the R91 and M16A1 respectively.
- 21:55, 25 April 2024 diff hist +8 Weapons (5e Fallout Setting) →Ammunition: .308 ammo section did not have "Caliber" listed on it
- 21:51, 25 April 2024 diff hist +61 Weapons (5e Fallout Setting) →Ammunition: No price listed for .38 Caliber, re-used price for .32 Magnum