Caesar's Legion (5e Fallout Supplement)
Legion[edit]
Known to the wasteland simply as the legion. They have conquered many tribes in the old world states of Arizona and New Mexico, Becoming a mighty force to match that of the NCRs military force
Legionary[edit]
Medium humanoid (Human), any alignment Armor Class 10 Ballistic, Energy; Explosive, Melee 15 (Legion Armor)
Skills Intimidation +2 Pack Tactics. The legionary has advantage on an attack roll against a creature if at least one of the legionary's allies is within 5 feet of the creature and the ally isn't incapacitated. Rad Pool. The legionary has a rad pool of 20 points. ACTIONSMultiattack. The legionary makes two melee attacks. Machete. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) melee damage.
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Expendable, poorly equipped, and typically slaves, legionaries fight with a fervor unseen in the NCR due to the indoctrination of the Legion.
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Centurion[edit]
Medium humanoid (Human), any alignment Armor Class 15 Melee, Energy; 16 Ballistic, Explosive (Centurion Armor, Metal Helmet)
Saving Throws Str +7, Dex +5, Con +6 Brave. The centurion has advantage on saving throws against being frightened. Rad Pool. The Centurion has a rad pool of 50 points. ACTIONSMultiattack. The gladiator makes two melee attacks. Thermic Lance. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 4) Energy damage. Hunting Rifle. Ranged Weapon Attack: +5 to hit, range 30/700 ft., one target. Hit: 17 (4d6 + 2) ballistic damage. Must be reloaded after 5 shots.
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The unit leaders of the Legion, centurions are given modified power armor. While being incredibly heavy and lacking any power, it still provided quality defense. Centurions are feared by both their enemies and subordinates.
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Praetorian[edit]
Medium humanoid (Human), any alignment Armor Class 18 All (Centurion Armor)
Saving Throws Str +7, Dex +5, Con +6 Brave. The praetorian has advantage on saving throws against being frightened. Martial Advantage. Once per turn, the Praetorian can deal an extra 14 (4d6) damage to a creature it hits if that creature is within 5 ft of an ally of his that isn't incapacitated. Rad Pool. The praetorian has a rad pool of 50 points. ACTIONSMultiattack. The praetorian makes three melee attacks or two ranged attacks. Ballistic Fist. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) explosive damage. 12.7mm Submachine Gun. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 10 (2d6 + 3) ballistic damage. Must be reloaded after 21 shots.
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Praetorians must not only be incredibly distinguished in combat, but incredibly trusted in order to guard high-ranking members of the Legion. While their equipment is much more ceremonial in nature, it is none the less deadly.
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Legate[edit]
Medium humanoid (Human), lawful evil Armor Class 18 all (Centurion Armor)
Saving Throws Str +11, Dex +9, Con +9, Int no, Wis +10 Legendary Resistance (3/day). If a legate fails a saving throw, he can choose to succeed instead. Rad Pool. The legate has a rad pool of 120 points. ACTIONSMulti-Attack. The legate makes 3 attacks. Blade of the East. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 20 (2d12 + 7) melee damage.
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The military high-commander of a legion, Legates strike fear into the hearts of even Rangers. Unparalleled in physical might and internal fury, they often fight in the front lines unless explicitly told not to by Caesar. Beyond the man himself, they bow to none, fighting until death on the battlefield.
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