General Atomics Robots (5e Fallout Supplement)
General Atomics International Robots[edit]
While it briefly dipped into military application like every other company, GAI primarily focused on consumer goods ranging from washing machines to nuclear reactors.
Mister/Miss Handy[edit]
Medium construct, lawful neutral Armor Class 12 Melee; 13 Explosive, Ballistic; 14 Energy
Skills Medicine +2, Arcana +2, History +2 ACTIONSBuzz Saw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) melee damage.
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Marketed as the perfect all purpose assistant, the mister handy was designed and programmed to handle all household duties from childcare to lawn-care. Their personality matrices were given a delightful British accent. An identical model was released less than a year later with a feminine voice costing 10% more named the Miss Handy. Crafting requires 1 scrap metal, 1 scrap electronic, 1 biometric scanner, 4 specific mister/miss handy or mr gutsy parts (crafter's choice, can be a mixture), and 160 hours. |
Mister Gutsy[edit]
Medium construct, lawful neutral Armor Class 14 Melee; 15 Explosive, Ballistic; 16 Energy
Skills Intimidation +3 ACTIONSMultiattack. Mister gutsies can make 3 attacks with 1 weapon. To use a weapon other than the one they last used, they must sacrifice 1 attack. Buzz Saw. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) melee damage. Plasma Rifle. Ranged Weapon Attack: +6 to hit, range 45/200 ft., one creature. Hit: 12 (3d6 + 4) energy damage. Flamethrower. Melee Weapon Attack: +6 to hit, 10 foot cone. Hit: 10 (1d12 + 4) Burning explosive damage.
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A modified mister handy intended for military use, the Mister Gutsy was given a gruff, aggressive personality with 1 directive, destroy communism. Crafting requires 2 scrap metal, 2 scrap electronic, 1 biometric scanner, 4 specific mister/miss handy or mr gutsy parts (crafter's choice, can be a mixture), and 240 hours. |
Robobrain[edit]
Medium construct, lawful evil Armor Class 15 Melee; 17 Ballistic, Energy, Explosive
Saving Throws Intelligence + 5, Wisdom + 5, Charisma + 5 Treads. The robobrain has advantage against being moved against its will. ACTIONSMultiattack. The robobrain makes three energy rifle attacks. Energy Rifle. Ranged Weapon Attack: +6 to hit, range 150/200 ft., one target. Hit: 12 (2d8 + 3) energy damage
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Developed exclusively for military use, robobrains use a human brain as its main processor in order to reduce cost and the amount of prisoners of war the United States had to deal with. Due to this, they are extremely susceptible to going rogue, attacking any and all that it sees. Creating a robobrain requires 3 scrap electronics, 5 scrap metal, 1 preserved human brain, 2 specific robobrain pieces, and 250 hours of work. |
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