Brahmin (5e Fallout Supplement)

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Brahmin[edit]

Large beast, unaligned


Armor Class 10 Ballistic, Explosive, Melee; 12 Energy (natural armour)
Hit Points 22 (3d10 + 6)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 14 (+2) 2 (-4) 10 (+0) 6 (-2)

Senses passive Perception 10
Languages
Challenge 1/4 (50 XP)


Charge. If the Brahmin moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Two-Headed. The Brahmin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, stunned, or knocked unconscious.

Timmid. The Brahmin has disadvantage on saving throws against being frightened.

Rad Pool. Brahmin have a rad pool of 30 points.

ACTIONS

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) melee damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) melee damage.


Brahmin are the ideal animal for a blooming society. Meat, milk, hauling, and more can be easily gained with minimal training.

Brahmin_FO3.png



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