Scro (5e Race)

From D&D Wiki
Jump to navigation Jump to search

Scro[edit]

My people are impatient—I shall teach them patience. My people are cowards—I shall teach them courage. My people think only of today—I shall teach them to think of tomorrow. My people lust for elven blood—this requires no teaching.
—Early Sayings of Dukagsh (Goblin's Return, p4)

Physical Description[edit]

Scro3-2e.jpg
A trio of scro, [source]

The scro are a muscular orcish race. Compared to most orcs, scro have much larger tusks and longer, almost snout-like faces. Their skins vary in color from jet black to burnt orange, with various shades of grey, tan, and green in between. In some rare cases they are even albino white. Their eyes have a phosphorescent glow which can be seen in dim light.

History[edit]

The scro trace their ancestry back to the first Unhuman War, where goblinoid raiding fleets in the Phlogiston were crushed by the Elven Imperial Fleet. A group of orc survivors led by a huge orc called Dukagsh made their way to a remote but habitable planet. Dukagsh, realized that the orcs lost the unhuman wars because the orcs fought as individual warbands, rather than as a single fleet, and that gods did not help them. Dukagsh realized that things needed to change. He appointed himself as the first Almighty Leader and began to whip his people into shape, learning a unified method of combat, survival, and even culture. He also made them learn elvish to never forget who had defeated them and drove them from space, and to one day spit it back at their enemy in triumph. Dukagsh salvaged everything they could to begin rebuilding their fleet, even books which he made them read. On his deathbed, he declared that they were no longer the backward orcs but a new race called scro. When he died his followers created a floating tomb above their homeworld which the named after Dukagsh to be able to watch over his people.

Society[edit]

On the scro homeworld of Dukagsh, the scro live in well-planned, spartan cities with stout towers, strong fortresses, and efficient shipyards. Just as under Almighty Leader Dukagsh, each scro is methodically taught the ways of their people, and informed of those of their foes. Individual scro typically sharpen their tusks, and sometimes ritualistically inscribe them or insert gems into their enamel to display a level of opulence. All loyal scro wear an insignia of their tribe on their arms in battle, if not at all times.

The scro have 24 tribes, each lead by an Almighty Leader. Each tribe has a social rank, with lower ranking tribes being subordinate to those of higher ranks, though one can improve their tribe's rank through heroic deeds. As well as leading their tribes, the Almighty Leaders make up the Almighty Council, which is lead by the Ultimate High Overlord. The Overlord is elected by the council and is usually selected from one of the fleet admirals, but never from one of the Almighty Leaders on the council.

Scro law and society is built on loyalty and obedience, the very nature of which is baked into their culture and laws. Each scro is an important member of society and has a duty to destroy all opposition to scro rule of wildspace, particularly any elves, though this conquest uniquely does not apply to planets or other natural heavenly bodies. The scro do not worship the gods that did not aid them in the Unhuman Wars, only Dukagsh and his pantheon of scro deities.

Scro Names[edit]

Scro tend to take orcish names.

Male: Dukagsh, Yikart, Urkutz, Zark, Morkitar, Wrackblood, Rendflesh, Spikestar, Neverfang, Voulge,

Female: Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola, Volen, Yevelda

Scro Traits[edit]

Orcs in space!
Ability Score Increase. Your Strength score increases by 2, and one other ability score of your choice increases by 1.
Age. Scro reach adulthood at age 12 and live up to 50 years.
Alignment. Most scro follow a harsh and unforgiving code of laws and regulations. As such, most are lawful evil.
Size. Scro tend to be taller than 5 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Scro Weapon Training. You have proficiency with the longsword, shortsword, longbow, shortbow, and starwheel pistol
Scro Culture Training. You have proficiency in an artisan's tools of your choice.
Scro Bite. Your fangs are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier.
Elven Hatred. When you make a successful attack against an elf, you can make an attack with your fangs as a bonus action.
Languages. You can speak, read, and write Common, Elvish and Orcish.

Race Variant: Dukagsh's Chosen[edit]

Every so often a scro is born an albino, believed to be a sign that Dukagsh has chosen this scro to be his vassal in the world. The following traits replace your Ability Score Increase, Scro Weapon Training, and Scro Culture Training traits.

Ability Score Increase. Your Intelligence score increases by 2, and your Strength score increases by 1.
Scro Magic. You know one cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it. In addition, at 3rd level choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 0'' +3d10 245 lb. × (4d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Back to Main Page5e HomebrewRaces
Back to Main Page5e HomebrewCampaign SettingsSpelljammerRaces

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Dungeons & Dragons franchise, and/or include content directly affiliated with and/or owned by Wizards of the Coast. D&D Wiki neither claims nor implies any rights to Dungeons & Dragons copyrights, trademarks, or logos, nor any owned by Wizards of the Coast. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png