Sakura, Mitotic Regeneration (5e Creature)
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Medium humanoid (Human), lawful good
Saving Throws Strength +10, Constitution +9
Chakra. Sakura has 34 chakra points which she can expend. All chakra points are regained at the end of a long rest.
Mitotic Regeneration. Sakura regains 10 hit points at the end of each of her turns.
Endurance. When Sakura is targeted by an effect that allows her to make a Constitution saving throw to take half damage on a success, she takes no damage on a success and half damage on a failure.
Multiattack. Sakura can make 2 unarmed strikes.
Unarmed Strike. Melee Weapon Attack: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) magical bludgeoning damage.
Cherry Blossom Impact (20 Chakra). As a bonus action, Sakura's unarmed strikes deal twice as much damage and attack every creature in a cone until the end of her turn.
Healing Jutsu. One creature within 60 feet regains 3 (1d6) hit points. The medical nin may do this up to 3 times as one action, but may only use it a total of 21 times. Sakura regains all uses at the end of a long rest.
Novice Healing Jutsu (1-20 Chakra). One creature regains a number of hit points equal to the amount of chakra spent.
Surgical Precision (8 Chakra). For 1 minute (concentration), Sakura's unarmed strikes deal an additional 3 (1d6) force damage. On a hit, the target must succeed a DC 16 Constitution saving throw or have disadvantage on attack rolls, saves, and checks that use either Strength or Dexterity, her choice, until the end of their next long rest or until greater restoration or a similar effect is cast on them.
Chakra Pills. Sakura has 12 chakra pills, breaking down to 3 per color. She may consume of gift one pill of each type to a creature within 5 ft. as an action. Each pill has varying effects, as follows:
Summoning Jutsu (34 Chakra). Sakura summons of the Katsuyu underneath her.