SRD Talk:Skills

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Minor Mistake[edit]

Just noticed that Balance was spelled incorrectly (Blalance). Just thought I'd mention it. Passer 21:46, 10 January 2007 (MST)

Addendum: Also, Bluff is missing the l (Spelled 'Buff') and on Disguise, the attribute (Cha) has an r at the end that shouldn't be there.

Look better now? --Green Dragon 22:16, 10 January 2007 (MST)
Much better, thanks. Passer 23:01, 10 January 2007 (MST)
No problem. --Green Dragon 23:09, 10 January 2007 (MST)


I hope this is actually a discussion section. I just had a question: Do you have to be trained by someone in skills that do not allow you to use them untrained? Like say I'm a paladin and want to learn knowledge (religion) which is a skill I cannot use without at least a rank of 1. Could I just invest skill points into this or do I have to have someone with knowledge in religion teach me or say read from a book? —The preceding unsigned comment was added by (talkcontribs) 14:24, 27 January 2007 (MST). Please sign your posts.

See also User talk:Green Dragon --Green Dragon 13:04, 28 January 2007 (MST)

I have another question. There is no place that details how many skill points should be assigned per level, so DO you figure out how many skill points a character receives per level?

Skills depend on class. Each class contains a line that lists its skill points.--Dmilewski 06:54, 14 October 2008 (MDT)

Synergy table[edit]

Jans put together a skill synergy table using only SRD information. I find it quite useful. --Cúthalion 12:29, 10 February 2007 (MST)

That does seem very useful, I am going to start using that. I always forget to check for synergies and this should help. Also, why did you post this here? Do you want to port this table over to D&D Wiki? --Green Dragon 23:27, 12 February 2007 (MST)
Yup. --Cúthalion 08:10, 13 February 2007 (MST)
Hearing no objections, I've built the table here. It should probably be moved to this page, but do with it what you will (except delete it, please). --Cúthalion 13:26, 13 February 2007 (MST)
Looks great! —The preceding unsigned comment was added by Dmilewski (talkcontribs) 17:09, 13 February 2007 (MST). Please sign your posts.
I will link it their with {{:NAME}} when you make all the links work, unless Dmilewski has any objections. --Green Dragon 18:26, 13 February 2007 (MST)
No objections.--Dmilewski 18:56, 13 February 2007 (MST)

Epic synergy?[edit]

Why is "Skill Synergy" a subcategory of "Epic Skills"? On the other hand, "Psionic Skill Descriptions" should probably be a subcategory of "Skill Descriptions". --Cúthalion 17:46, 13 February 2007 (MST)

The "Skill Synergy" section under "Epic Skills" refers to skill synergy under the context of epic characters. You have to be at least 22nd level for that rule to have any relevance. —Sledged (talk) 10:34, 15 February 2007 (MST)
Ah, yes. I didn't pick up on that. How about calling it "Epic Skill Synergy" so people who are a little slow on the uptake (like me) don't get confused. I'm guessing it should also be merely bold face rather than a title. (Nitpick.) --Cúthalion 12:34, 15 February 2007 (MST)
I'm actually more inclined to add it to the previous "Synergy" section. —Sledged (talk) 12:54, 15 February 2007 (MST)
Suits me. Who decides? --Cúthalion 12:58, 15 February 2007 (MST)
Both "Epic Skills" and "Psionic Skill Descriptions" should probably subsections of "Skill Descriptions." —Sledged (talk) 10:34, 15 February 2007 (MST)
That suits me. --Dmilewski 14:14, 15 February 2007 (MST)

Reduced Table[edit]

We had two SRD:Table of Skill Synergies in the skills sections. I've reduced us to one copy.--Dmilewski 12:03, 1 November 2007 (MDT)

Craft or Profession[edit]

A friend and I had a discussion recently, and we couldn't come to a clear conclusion. Therefore, I was hoping that the Wiki might be able to settle it: Would drawing/artistry be filed up Craft or Profession? --Harry Mason 14:00, 4 February 2010 (UTC)

My understanding: Craft produces tangible works while profession achieves goals. Not perfect, but you get the idea. Another way to think about it: a crafters produces something that he will sell, while a profession sells himself. Neither are prefect definitions, but they can help us. Another way to think about it is that craft is part of the Create Magic Item Chain. Everything else is part of the Profession chain.
So, based on that, I would conclude that drawing/artistry is a profession as it does not lead to any wealth chain. You usually work for hire, producing works that other people want (such as portraits). Someone else's portrait is not inherently valuable.
In practice, with a flexibly-minded GM, it can go either way with no repercussions. --Dmilewski 01:45, 7 February 2010 (UTC)
That's always been my interpretation. Providing a service (Profession) versus providing a product (Craft). Visual arts (drawings, paintings, sculptures, etc...) fall under Craft. Performing arts (dancer, actor, singer, etc...) fall under profession (provided, of course, that the intent is to do it for income, otherwise it's just a hobby, in which case no specific skill is needed). —Sledged (talk) 04:09, 7 February 2010 (UTC)
Performing arts as you list there fall specifically under the purview of the Perform skills. In response to the original question, here's what the rules do say: Craft skills produce something. Blankets, armor, weapons, instruments, tools, baskets, furniture: If a physical good is produced, including a drawing or painting, the Craft skillgroup is appropriate. Professions, unlike crafts, require aptitude in a range of vocational knowledge, and do not necessarily produce specific goods. Banking, stewardship, farming, teaching, catering, housekeeping: If a variety of knowledge about different tasks all composing a unified job are required, as in the (not exhaustive) list above, Profession is appropriate. Perform is like Craft, but for a specific sort of performing art -- Acting, Dancing, Singing, playing one category of instruments (Keyboard, Wind, String, Percussion), Speaking, or performing Comedy. In conclusion, the answer is that drawing is a Craft skill, since it produces a physical good. It would most likely be covered by Craft (artwork) or possibly a more specific Craft (drawing) skill, though in my experience, overspecializing just leads to needing extra space on your sheet.-- 13:46, 6 July 2011 (MDT)
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