Ryumaru (Shinobi World Supplement)
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Ryumaru[edit]
Huge beast (koi), lawful neutral Armor Class 17 (Natural Armor)
Saving Throws Dex +7, Cha +3 Chakra. Ryumaru has 36 black chakra points which he can expend. All chakra points are regained at the end of a long rest. Evasion. When Ryumaru is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure. Ninja Speed. Ryumaru can take the dash, dodge, and disengage actions as a bonus action for 2 chakra. Water Breathing. Ryumaru can breathe only underwater. ACTIONSMultiattack. Ryumaru can make 2 unarmed strike or kunai attacks. Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. Basic Taijutsu Technique (3 Chakra). As a bonus action, Ryumaru makes two unarmed strikes. Leaf Gust (8 Chakra). Ryumaru makes an unarmed strike against every creature within 5 feet. Leaf Great Flash (5 Chakra). Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Ryumaru's choice. Dragon God Transformation. Ryumaru gains the following:
REACTIONSSubstitution (3+ Chakra). When Ryumaru is hit by an attack and would take damage, he decreases the damage by 13 (1d10 + 8) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Ryumaru can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost. |
Something of a royal heirloom for the head of the Hidden Waterfall Village, Ryumaru is a crimson white catfish that towers over any human. Following Hisen's death near the very end of the Third Shinobi World War, Ryumaru's contract was passed down to Shibuki. |
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