Ryuka (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Ryuka Tenro[edit]

Medium humanoid (Tenro), lawful good


Armor Class 16 (Natural Armor)
Hit Points 67 (10d6 + 32)
Speed 45 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 12 (+1) 14 (+2) 10 (+0)

Saving Throws Str +4, Con +5
Skills Acrobatics +6, Animal Handling +5, Nature +4, Perception +5
Senses passive Perception 15
Languages Common
Challenge 8 (3,900 XP)


Chakra. Ryuka has 28 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Beast-Nin. Ryuka's companion is the battle wolf. The battle wolf is controlled by Ryuka, acts on his turn, and uses his actions and bonus actions. If his companion dies, he must wait 2d4 days before he can choose another.

Evasion. When Ryuka is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Ryuka can take the dash, dodge, and disengage actions as a bonus action for 2 chakra.

ACTIONS

Multiattack. Ryuka makes two unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Kunai. Thrown Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Ryuka may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Basic Taijutsu Technique (3 Chakra). As a bonus action, Ryuka makes two unarmed strikes

Leaf Gust (8 Chakra). Ryuka makes an unarmed strike against every creature within 5 feet.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Ryuka gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Ryuka casts this jutsu while submerged in a liquid, this jutsu carries her to the surface of the liquid at a rate of 60 feet per round. Additionally, her movement speed increases by half its total (rounded down), and attacks of opportunity against her have disadvantage.

Heaven Spear Kick (2 Chakra). Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. Ryuka may fly up to 30 feet before making this attack.

Tenro-Style Ninjutsu: Beast-Human Transformation (7 Chakra). As an action while Ryuka is within 5 ft. of the battle wolf, they become one creature. Ryuka's size category increases by 1, he gains any features the battle wolf had, his reach increases by 5 ft., and his Dexterity increases to 20 (+5) for 1 minute. His attack bonus becomes +8, his AC becomes 18, and his jutsu saving throw DC becomes 16. When this feature ends, both Ryuka and the battle wolf appear within their fused form's previous space. Ryuka may spend 5 additional chakra when she uses this feature to gain a +1 bonus to her unarmed strike attack and damage rolls, and her AC until this feature ends.

Beast-Human Fury Kicks (3 Chakra). When Ryuka takes the Attack action while Tenro-Style Ninjutsu: Beast-Human Transformation is active, she makes twice as many attacks, but they must be either her or her battle wolf's unarmed strikes with a +1 bonus to attack and damage rolls, and they do not benefit from the effects of Tenro-Style Ninjutsu: Beast-Human Transformation.

Beast-Human Needle Senbon (3 Chakra). While Tenro-Style Ninjutsu: Beast-Human Transformation is active, every creature within aa 10 ft. radius must attempt a DC 15 Strength saving throw. On a failure, they take 7 (1d6 + 4) slashing damage.

REACTIONS

Substitution (3+ Chakra). When Ryuka is hit by an attack and would take damage, he decreases the damage by 13 (1d10 + 8) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place, and he takes any remaining damage from that attack. Ryuka can reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Ryuka_Tenro.jpg
[Source]

One of the most skilled members of the Tenro clan, the wielders of the Three-Heads and arguable ruler of the Hidden Dream Village, Ryuka was forced to watch in horror as her village, even one of its three elders Gensui, was destroyed in a surprise attack from Itachi and a Nine-Tails-transformed Naruto Uzumaki. Alongside Taisa and Yomito, she focused all of her effort to destroy the Hidden Leaf Village. Battling Naruto with many of her clan, she was eventually defeated, retreating with her team. When Enzo confronted Team Yamato in the ruins of their homeland, he ordered Ryuka while to unseal the Three-Headed Guardian Beast while he held off the attackers. However, within the lava cavern containing the beast, Gensui appeared, betraying Ryuka and taking control of the Three-Heads himself. After Taisa was turned itno the Two-Tails and defeated, Gensui transformed Ryuka into another false Nine-Tails, though she and Gensui were defeated. From then on, she dedicated the rest of her life to unifying the Hidden Dream Village's clans, making it a place of peace.


Battle Wolf[edit]

Tiny humanoid (ninja dog)[[Category:ninja dog Tag]], neutral good


Armor Class 15 (Natural Armor)
Hit Points 46 (8d6 + 16)
Speed 45 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 12 (+1) 12 (+1) 12 (+1)

Saving Throws Str +4, Dex +6
Skills Acrobatics +6, Athletics +4, Nature +4, Perception +4, Performance +4, Persuasion +4, Stealth +6, Survival +4
Senses passive Perception 14
Languages Common
Challenge 7 (2,900 XP)


Chakra. The battle wolf's features use Ryuka's chakra.

Keen Sense. The battle wolf has advantage on Wisdom (Perception) checks that rely on scent.

Pack Tactics. The battle wolf has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.

Companion. The battle wolf's companion is Ryuka. The battle wolf may occupy Ryuka's space. When Ryuka takes the Attack action, the battle wolf may make attacks as well. These attacks count as Ryuka's for the sake of how many attacks he can make when he takes the Attack action.

ACTIONS

Unarmed Strike. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Chakra Fang (2+ Chakra). Melee weapon attack +4 to hit, reach 5 ft., one creature. Hit 9 (3d4 + 1) magical piercing damage. For each chakra point spent above 2, the battle wolf may deal an additional 3 (1d4) damage.

Cable Strike (0-1 Chakra). Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 8 (2d4 + 3) piercing damage. The battle wolf may spend 1 additional chakra on a hit to move anywhere within 5 ft. of the target in a straight line.

Basic Taijutsu Technique (3 Chakra). As a bonus action, the battle wolf makes two unarmed strikes

Leaf Gust (8 Chakra). The battle wolf makes an unarmed strike against every creature within 5 feet.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, the battle wolf gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If the battle wolf casts this jutsu while submerged in a liquid, this jutsu carries it to the surface of the liquid at a rate of 60 feet per round. Additionally, its movement speed increases by half its total (rounded down), and attacks of opportunity against it have disadvantage.

REACTIONS

Substitution (3+ Chakra). When the battle wolf is hit by an attack and would take damage, they decrease the damage by 13 (1d10 + 8) and teleports up to 15 ft. in any direction to an unoccupied space, during which they take the Hide action. A generic object is left in their place and they take any remaining damage from that attack. The battle wolf can reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.



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