River Zora (5e Creature)

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River Zora[edit]

Medium humanoid (zora), any alignment


Armor Class 14 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft., swim 50 ft.


STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 13 (+1) 9 (-1) 13 (+1) 12 (+1)

Saving Throws Cha +3
Skills Perception +3
Damage Vulnerabilities lightning
Senses darkvision 60 ft., passive Perception 13
Languages Common, Zoran
Challenge 1/4 (50 XP)


Ambush (1/Turn). The zora deals an extra 2 (1d4) damage to one target it hits with a ranged attack if it had advantage on the attack roll.

Amphibious. The zora can breathe air and water.

Underwater Camouflage. The zora has advantage on Dexterity (Stealth) checks made while underwater.

ACTIONS

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Fire Bolt. Ranged Spell Attack: +3 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.


48dBoEs.png
The head of a river zora emerging from water.
Source

See Zora (5e Race).

A river zora, also known as "zola" or simply a zora, is a common sight in almost any shallow water in Hyrule. Although they're less organized than sea zora, river zora are much more widespread. They tend to live in isolation instead of villages or cities.

Although they are as intelligent as hylians, river zora have powerful territorial instincts they have difficulty overcoming even if they want to do so. Almost anyone or anything that wanders too close to their waters is liable to get a fire bolt flung their way. A river zora usually attacks with the intent to ward off unwanted company, rather than intention to kill.


See also[edit]

  • Zora, the race to which this subrace belongs
  • Geozard, a river zora trained and experienced in terrestrial combat
  • Ku, the more aggressive and powerful Dark World counterpart to this creature



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Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryZora

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