Rifled Musket (4e Equipment)

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Rifled Musket

Superior Ranged Weapons

Two-Handed

Weapon Prof. Damage Range Price Weight Group Properties
Rifled Musket +3 1d10 22/44 60 gp 8 lb Firearm Load Two Minor, Powder Crit, Bayonet
Bayonet +2 1d6 Spear

This development of the musket uses a caplock ignition, rifled ball ammunition. It also has a fixed bayonet, allowing it to be used in melee.

Ammunition

The rifled musket uses gunpowder and ball.

Load Two Minor

It takes a two minor action to reload a rifled musket: one to load the powder and one to load the ball. The Speed Loader feat reduces the reload time to one minor action.

Powder Crit

The rifled musket deals more damage when you score a critical hit with it, though not as much as a High Crit weapon. It deals an extra 2 damage at 1st–10th levels, an extra 5 damage at 11th–20th levels, and an extra 8 damage at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.

Bayonet

Switching between attacking with the musket and the bayonet is a free action that can be taken once per round.



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