Rifled Musket (4e Equipment)
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Rifled Musket
Superior Ranged Weapons
Two-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
---|---|---|---|---|---|---|---|
Rifled Musket | +3 | 1d10 | 22/44 | 60 gp | 8 lb | Firearm | Load Two Minor, Powder Crit, Bayonet |
Bayonet | +2 | 1d6 | Spear |
This development of the musket uses a caplock ignition, rifled ball ammunition. It also has a fixed bayonet, allowing it to be used in melee.
- Ammunition
The rifled musket uses gunpowder and ball.
- Load Two Minor
It takes a two minor action to reload a rifled musket: one to load the powder and one to load the ball. The Speed Loader feat reduces the reload time to one minor action.
- Powder Crit
The rifled musket deals more damage when you score a critical hit with it, though not as much as a High Crit weapon. It deals an extra 2 damage at 1st–10th levels, an extra 5 damage at 11th–20th levels, and an extra 8 damage at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.
- Bayonet
Switching between attacking with the musket and the bayonet is a free action that can be taken once per round.
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