Musket (4e Equipment)
Musket
Martial Ranged Weapons
Two-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
---|---|---|---|---|---|---|---|
Musket | +3 | 1d8 | 20/40 | 40 gp | 7 lb | Firearm | Load Two Minor, Powder Crit |
A musket is a muzzle-loaded, smoothbore firearm. Muskets were designed for use by infantry. It is a slightly heavier development of the arquebus.
- Ammunition
The musket uses gunpowder and ball.
- Load Two Minor
It takes a two minor action to reload a musket: one to load the powder and one to load the ball. The Speed Loader feat reduces the reload time to one minor action.
- Powder Crit
The musket deals more damage when you score a critical hit with it, though not as much as a High Crit weapon. It deals an extra 2 damage at 1st–10th levels, an extra 4 damage at 11th–20th levels, and an extra 6 damage at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.
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