Rendigo Cavalier (3.5e Prestige Class)
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|The Jungle is home to many dangerous creatures. I fear the ones they call friend.
|—Maximus Trillion, Hunter discussing the Cavaliers
In the deepest parts of Valgora's great jungles and woods live the not-so-civilized people who have made the untamed land their home. These people have learned to revere and respect the jungle creatures who they live alongside. Some of the wild races even begin to empathize with the creatures, and it is possible for two to share a great bond.
This is were the members of the Rendigo Cavalry are born. The wild races of the forest and their companions form a sacred wild bond and assist each other in keeping the jungle safe from all types of hazards.
Becoming a Cavalier
Characters at home in the wild and uncomfortable in society are the first choice to become Rendigo Cavaliers. Races capable of surviving the harsh creatures are the most viable for the class. A character ready to join the ranks of the cavalry should be able to handle the wild elements and animals of the woods. A character may seek to become a cavalier to become a master of mounted combat.
|Any chaotic. The character's alignment must be within one degree of his mount. A Rendigo Cavalier is at home in the mighty forest and jungles of Valgora: lands of constant change and turmoil. This constant chaos affects the character's outlook, and thus she must be chaotic.
|Base Attack Bonus:
|Handle Animal 4 ranks, Knowledge (nature or religion) 4 ranks, Ride 5 ranks.
|Any race, though wild and barbaric races (such as the orcs and bugbears) are more prone to join the ranks.
|The character must be granted admittance into the Rendigo Reservoir Rangers and go through basic training before becoming a cavalier. (DM Note:This is for Valgora-specific campaigns only.)
|Mount Speed (Charge)
|Wild Mount, Wild Empathy, Wild Endurance 4/day
|10 ft. (10 ft.)
|Wood Shape 3/day, Wild Protection
|10 ft. (20 ft.)
|20 ft. (40 ft.)
|Perfect Rider +2
|20 ft. (60 ft.)
|Summon Wildkin IV 1/day
|40 ft. (100 ft.)
|Perfect Rider +4, Master Rider
|40 ft. (140 ft.)
|Summon Wildkin V 1/day
|80 ft. (220 ft.)
|80 ft. (300 ft.)
|Summon Wildkin VI 1/day
|120 ft. (500 ft.)
|Wildkin Calling 2/day
|Class Skills (4 + Int modifier per level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Use Rope (Dex), Balance (Dex), Tumble (Dex), and Knowledge (nature and religion) (Int), and Swim.
|Mount Speed (Charge)
|120 ft. (500 ft)
|120 ft. (560 ft)
|120 ft. (560 ft.)
|120 ft. (620 ft.)
|120 ft. (620 ft.)
|120 ft. (680 ft.)
|120 ft. (680 ft.)
|120 ft. (740 ft.)
|120 ft. (740 ft.)
|120 ft. (800 ft.)
All the following are class features of the rendigo cavalier.
Wild Mount (Su): When the cavalier gains his first level in the rendigo cavalier prestige class, he tames and trains a animal at home in the forests and jungles of Valgora. The mount is immune to poison and can speak, understand, and read any languages that the cavalier can. The mount is no longer mindless, but is ridden as a creature of Intelligence 1 (see below). The available mounts for a cavalier may vary depending on the specific campaign or dungeon master's digression, but generally can be chosen from the following: at first level: ape, leopard, tiger, or lion. At third, sixth, and ninth levels, the cavalier may choose to change animals, and at each specific level the chose of arctic creatures grows. At third level: blood ape, bloodstriker, black bear, or brown bear. At sixth level: dire ape, dire leopard, dire tiger, or dire lion. At ninth level: dire blood ape, dire bloodstriker, dire black bear, or dire brown bear. A cavalier may choose not to change his mount, at which point the mount is treated as having the characteristics of it's same animal one size category larger and all its stats increase by 1.
Wild Empathy (Sp): At 1st level the cavalier can speak mentally to any wildkin creature within 30ft. The wildkin creature will understand whatever the rendigo cavalier says to it. The cavalier can pinpoint the exact location of any wildkin creatures within 30ft, even if he can't see them. He can use the Handle Animal skill with wildkin. For the purposes of qualifying for prestige classes and feat prerequisites he is treated as having the Animal AffinityPHB feat.
Wild Endurance (Sp): At 1st level, the rendigo cavalier can use call lightning stormPHB spell as a spell-like ability four times a day (with a caster level equal to the character's rendigo cavalier class level).
Summon Wildkin IV (Sp): At 5th level the rendigo cavalier can use summon monster IVMM to summon a forest or jungle creature of appropriate power as a spell-like ability once per day (with a caster level equal to the character's rendigo cavalier class level).
Rebuke Wildkin (Su): At 3rd level the rendigo cavalier may rebuke wildkin creatures as a cleric would rebuke undead. He rebukes wildkin as a cleric of three levels lower would. The character's wild mount is unaffected by her rebuke attempts, and receives a +4 bonus against other rendigo cavalier's rebuke attempts.
Master Rider (Ex): At 6th level, the rendigo cavalier does not suffer penalties to AC due to charging while mounted on a wild mount, and only takes half of the normal penalty to ranged attacks due to being mounted.
Summon Wildkin V (Sp): At 7th level the rendigo cavalier can use summon monster VMM to summon a forest or jungle creature of appropriate power as a spell-like ability once per day (with a caster level equal to the character's rendigo cavalier class level).
Summon Wildkin VI (Sp): At 9th level the rendigo cavalier can use summon monster VIMM to summon a forest or jungle creature of appropriate power as a spell-like ability once per day (with a caster level equal to the character's rendigo cavalier class level).
Wild Mount (Ex): At 11th level and every second level thereafter, the wild mount gains two Hit Dice. The hit dice should be taken from the base creature's racial die found in the Monster Manual or other appropriate books.
Bonus Feat: At 11th level and every 3rd level thereafter, the epic rendigo cavalier gains a bonus feat chosen from the following list: Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Energy Resistance, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on this list, the epic rendigo cavalier may treat any feat designated as a fighter bonus feat as being on the rendigo cavalier bonus feat list. An rendigo cavalier must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
Wild mounts have the following game statistics (on top of their base racial statistics).
|Wild Mount Traits, Unbreakable Wild Bond
|Evasion, Share Spells
|Uncanny Dodge, Shrink 3/day
|Fast Movement +10ft
|Mount Bonus Feat
|Fast Movement +20ft
|Fast Movement +30ft
|Mount Bonus Feat
All the following are class features of the wild mount.
Wild Mount Traits: The wild mount must either be a cunning scout or a hunter, but with the Dungeon Master's permission, it may be a specific forest or jungle creature not mentioned above. Use the base statistics for a race of the mount’s kind, but make the following changes.
Hit Dice: The number of d10 Hit Dice that the wild mount has (this replaces its normal Hit Dice). A wild mount has a good base attack bonus and good Fortitude and Reflex saves. Treat the wild mount as a character with class levels equal to the mount’s HD. A wild mount gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice. The wild mount has 2+ Intelligence modifier skill points per Hit Die, but must train for one hour a day with the rendigo cavalier in order to gain these skill points.
Attacks: The wild mount can make multiple attacks with his bite (or tail/claw attack depending on the creature) attack as if it where a manufactured weapon, with a -5 penalty to each extra attack. The mount cannot use its gore ability (if it has one) while making multiple attacks.
Size: Unless chosen by the player and approved by the dungeon master, the wild mount is the same (where appropriate) or one size category larger than the cavalier. If a cavalier chooses not to change animals for their base mount at the appropriate levels, the creature's stats improve as if one size category larger than it truly is, however it's true size does not alter.
Ability Scores: The wild mount's ability scores are chosen using the elite array, replacing the 10 and the 8 with the cavalier's Intelligence and Charisma scores, which the wild mount shares. The racial ability score adjustments, Armor Class and attack modifiers and bite damage due to size for the wild mount are shown on Table: Sea Mount Adjustments by Size. For details on wild mounts see the rendigo cavalier's specific chosen creature's base statistics in it's source book (typically the Monster Manual.
Unbreakable Wild Bond (Su): The wild mount shares a bond with his cavalier rider that transcends the physical. The mount assumes the rider's alignment. If a rendigo cavalier dies, the wild mount dies 2d10 days later as a result of depression. If the wild mount dies the cavalier must attempt a Fortitude saving throw of DC 25. If the saving throw is failed, the cavalier loses 2 hit points per rendigo cavalier level. He will then go into a rage for 1d12 + (her Constitution modifier) rounds as if he was a 1st level barbarian.
At all times, the wild mount and cavalier can communicate empathetically and telepathically, see out of each others eyes, and can locate each other as if by the locate creature spell.
The Rendigo cavalier automatically passes Ride and Handle Animal checks to attack while mounted and to control her mount in battle when mounted on her wild mount, and has full control over her mount's speed at all times. The rendigo cavalier and his mount share the same initiative, which is rolled using their highest initiative bonus (The cavalier's or the mount's).
Shrink (Sp): 3 times per day at 3rd level, the wild mount can reduce its size to any size category smaller than itself as a swift action. This spell-like ability lasts until the mount decides to end it, which it can do as a free action. The caster level is 1 for this ability. This ability works like a stackable reduce person.
Fast Movement (Ex): At 4th level, the wild mount's land speed increases by +10ft. At 6th level, the bonus to the wild mount's speed increases by an additional +10ft and increases again at 8th level by another +10ft. This is taken into account when the mount is not being commanded by it's rider, at which point it's combined tactical speed and charge speed can be seen on the chart at the top of the page.
Mount Bonus Feat: The wild mount may select a bonus feat from the following list: Improved Critical (bite), Ability Focus, Acrobatic, Combat Reflexes, Dodge, Improved Initiative, Improved Natural Attack (bite), Lightning Reflexes, Power Attack, Improved Bull Rush, Improved Overrun, Stealthy and Weapon Focus (bite) (when appropriate based on the creature, Weapon Focus (claw), (tail slap), or such may be chosen).
Evasion (Ex): If the wild mount makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the wild mount is wearing light armor or no armor. A helpless wild mount does not gain the benefit of Evasion.
Share Spells (Ex): At the rendigo cavalier's option, she may have any spell (but not any spell-like ability) she casts upon herself also affect his wild mount. The wild mount must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the wild mount if she moves farther than 5 feet away and will not affect the mount again, even if it returns to the rendigo cavalier before the duration expires. Additionally, the rendigo cavalier may cast a spell with a target of “You” on his wild mount (as a touch range spell) instead of on herself. A rendigo cavalier and her mount can share spells even if the spells normally do not affect creatures of the companion’s type [magical beast (augmented Animal)].
Uncanny Dodge (Ex): The wild mount retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
Slippery Mind (Ex): If a wild mount with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw.
Improved Evasion (Ex): This ability works like Evasion, except that while the wild mount still takes no damage on a successful Reflex saving throw against attacks she henceforth takes only half damage on a failed saving throw. A helpless wild mount does not gain the benefit of Improved Evasion.
The rendigo cavalier can make a decision to which the wild mount objects. Switching to an opposing deity, offending the wild mount, ceasing to revere wildkin, taking the mount for granted, or otherwise upsetting the mount can cause the wildkin to leave the cavalier. The rendigo cavalier loses all its supernatural and spell-like abilities gained from being a rendigo cavalier. The Cavalier can make amends only by contacting the wild mount to apologize. If the mount accepts the apology, the wild mount will come back to the rider and the cavalier will regain all rendigo cavalier class features.
If the rendigo cavalier's wild mount dies, the cavalier can never have another wild mount to replace his deceased wildkin (as she will never again gain levels in the class to "change" creatures). However, the rendigo cavalier can spend one hour in a ritual to bring the wild mount back to life. The wildkin cannot be brought back to life in any other way (including methods that make the mount undead). The wild mount will then return to life in his original body. If the deity that the rider worships believes the cavalier to be unworthy, then the wild mount will not return to life. If the deity changes his mind about the cavalier's worth at a later date, the ritual can be undertaken again. The wild mount's body cannot be damaged, disfigured or destroyed unless the rendigo cavalier is also dead (and will be repaired instantly if the rendigo cavalier returns to life), and can be called to the rendigo cavalier when he wishes to perform the ritual.
Playing a Rendigo Cavalier
Adventure: Rendigo cavaliers usually adventure around the wilds of Valgora, patrolling the jungles and meeting the wild creatures of the woods. They also adventure in order to fulfill a task appointed to them by their country, or to find new candidates to train in the art of the rendigo cavaliers. Neutral rendigo cavaliers are rather obscure in their purposes. Their objectives are not known.
Characteristics: Rendigo cavaliers are totally obsessed with the wilds of the world - their minds, bodies and souls are tied to the oceans.
Rendigo cavaliers rarely stop thinking about the forests or their wildkin in some way (even if it is just a corner of the mind considering some woodland theory), and they often weave forest knowledge into conversations simply because they can't help it! They simply love the jungle and it's denizens with their hearts, minds and souls, and can't imagine others not doing the same to some degree. A rendigo cavalier's idea of impressing someone is showing off their knowledge of the wild. Because of this obsession, most rendigo cavaliers marriages are to another cavalier or to a member of a wild race or settlement.
The rendigo cavaliers and his mount are as one: they are mentally bonded and share their thoughts. The rider and the wildkin each have their own personality, opinions, and desires. However, both cavalier and mount are privy to the thoughts, opinions, and desires of the other.
Combat: The rendigo cavaliers takes the party role of a fighter and fast-attacker. Their skill in arms and their wild mounts make them ideal front-line fighters. The wildkin's speed makes them excellent at fast attacking and getting where they are needed.
Advancement: A rendigo cavaliers should probably consider taking levels in fighter to gain specialized mounted combat bonus feats.
Resources: Rendigo cavaliers may be given various magic or helpful items to help them on their quests by the other rendigo cavaliers loyal to the woods.
Rendigo Cavaliers in the World
|The trees whisper alert to those who listen. I always keep a keen ear.
|—Tiberius Petronius Superbus, rendigo cavalier
NPC Reactions: Wild races treat the rendigo cavaliers as honored citizens of the forests. Civilized races see the rendigo cavaliers as harbingers of barbarism and look down on them as ignorant.
Rendigo Cavalier Lore
Characters with ranks in Knowledge (local) can research rendigo cavaliers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|Rendigo Cavaliers are wild jungle-men who ride woodland animals and patrol the forests of the world.
|Rendigo Cavaliers are mentally bonded to their mount.
|If a Rendigo Cavalier is slain in battle, its mount dies shortly after in depression and remorse.
|The Rendigo cavalier's mount is actually so closely bonded that he is another aspect of the cavalier's personality.
Rendigo Cavaliers in the Game
Adaptation: If not in Valgora, simply call members of this class Jungle Cavaliers or replace them with a wild region or country in your own campaign's name. Rendigo is the class's Valgorian name as it is the home to the wild area known as the Rendigo Reservoir.
Sample Encounter: If the PCs enter the jungles of Valgora, they may chance upon Tiberius at the dungeon master's digression.
EL 11: Tiberius Petronius Superbus, a rendigo cavalier, guards an ancient ruin inside the Rendigo Reservoir. He will attack any and all intruders (unless they immediately show peace, allowing them on the site) dealing non-lethal damage. If successful, he will imprison the individuals for questioning and send them to his associates in the city.
|Male human barbarian 6/Rendigo Cavalier 4
|CG Medium humanoid
|+3/darkvision 60 ft.; Listen +1, Spot +1
|Common, Orc, Elven, telepathy with Aemilia
|20, touch 13, flat-footed 17
(+7 armor, +3 Dex)
|56 (10 HD)
|+5/+5/+1 (+2 against spells and spell-like abilities); +2 against enchantment
|+1 holy lance +14 (1d8+4/19-20)
|rebuke wildkin 5/day (+2, 2d6+3, 1st), wood shape 20 ft. (40 ft.).
4/day—wild endurance (DC 14)
|Str 17, Dex 16, Con 11, Int 10, Wis 8, Cha 14
|wild empathy, perfect rider +2
|Exotic Weapon ProficiencyB (hand crossbow), Mounted Combat, Spirited Charge, Animal Affinity, Spirited Charge.
|Handle Animal +11, Knowledge (nature) +11, Ride +16, Search +2, Spot +1, Listen +1, Use Rope +10
|+1 holy lance, +3 scale mail
|CG Huge magical beast (augmented animal)
|+5/darkvision 60 ft., tremorsense 60 ft.; Listen +1, Spot +1
|telepathy with Balthasar
|24, touch 13, flat-footed 19; uncanny dodge
(–2 size, +5 Dex, +7 natural, +2 armor)
|69 (10 HD)
|50 ft. (10 squares), climb 30 ft.; Fleet of Foot, Run
|bite +15 melee (3d6+6) or
|Tail slap +10/+5 melee (2d8+8)
|15 ft./10 ft.
|shrink 3/day, web
|Str 23, Dex 20, Con 17, Int 10, Wis 12, Cha 14
|fast movement, share spells, unbreakable wild bond
|Fleet of Foot, Improved Natural Attack (bite), Run
|Climb +23, Hide +8, Jump +25, Spot +16.
|leather armor barding
|Three times per day, as a swift action, Aemilia can reduce its size to any size category smaller than itself as though affected by a stackable reduce person spell for each reduction in size category. This spell-like ability lasts until it decides to end it, which it can do as a free action. The caster level is 1st for this ability.
|Unbreakable Wild Bond (Su)
|Aemilia shares a bond with Tiberius that transcends the physical. It has Tiberius' alignment. If Tiberius dies, Christiane dies 2d10 days later from depression. If it dies then Tiberius must attempt a Fortitude saving throw of DC 25. If the saving throw is failed, Tiberius loses 8 hit points. He will then go into a rage for 1d12 rounds as if he was a 1st level.
At all times, Aemilia and Tiberius can communicate empathetically and telepathically, see out of each others eyes, and can locate each other as if by the locate creature spell.
Tiberius automatically passes Ride checks to attack while mounted and to control Aemilia in battle when mounted on it. He has full control over Christiane's speed at all times. Tiberius and Aemilia share the same initiative, which is rolled using Araënû’s initiative bonus. barbarian.
- Any creature available on the wild mount list.