This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care.
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
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This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.
Rashōmon[edit]
Huge construct, unaligned
Armor Class 20 (Natural Armor)
Hit Points 145 (10d8 + 100)
Speed 0 ft.
Skills Intimidation +9 Damage Vulnerabilities acid Damage Resistances fire, bludgeoning, piercing, and slashing from magical attacks Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities All
Senses passive Perception 7
Languages Common
Challenge 10 (5,900 XP)
Wall-Shaped. Rashōmon occupy a 10 ft. wide, 20 ft. long, and 40 ft. tall space.
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Among the strongest defenses available to a shinobi, the Rashōmon, while unmoving, unfeeling, unaging, and unthinking, are technically alive. Due to this, they are used frequently in Summoning Jutsu. The are most commonly used by the Sound Four, particularly Sakon and Ukon, Orochimaru, and Hashirama Senju
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