Prop-Plane, Transport (5e Equipment)

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Scales.png This page is of questionable balance. Reason: Damage and radius of bombs increases slower than their weight. 10,000 lb Bomb should do about 100 times more damage than 100 lb Bomb - but in-game, the number is closer to 7.85 times. 10,000 lb Bomb has 1.44 Blast Radius/Weight Ratio, while 100 lb Bomb has 9 Blast Radius/Weight Ratio. Therefore, it's more effective to take lots of 100-lb Bombs (50 bombs total), and either drop them in clusters on same target, or carpet-bomb large area. In other words, loadout with 50 100-lb bombs has 2100 damage and 45000 surface coverage, while loadout with 5 10,000-lb bombs has 1650 damage and 72000 surface coverage. Counter-intuitively, this makes large bombs good against mobs - while clusters of small bombs are more effective against single, tough targets; IRL, it works the other way around.


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Cost: Rare
Weight: 36,000 lbs.
Speed: Fly 2600 feet (260 mph); accelerate 200 feet (20 mph) per round; ascend/descend 500 feet per round; maximum altitude of 31,850 ft.
Carrying Capacity: 29,000 lbs.
Strength: 20
Dexterity: 14
Constitution: 16

Multi-engine propeller planes were the biggest aircraft around short of an airship at the time of their invention, and have stood the test of time nearly as well as one-seater prop-planes. These giants made up the world's first cargo planes, being able to quickly fly thousands of pounds of mail, freight, and even military hardware anywhere in the world in a matter of days.

Size: Huge
AC: 19
Hit Points: 1500 (damage threshold 15)
Crew and Passengers: 1 pilot; 5 passengers.

Variants[edit]

Airliner[edit]

With advancements in aviation came advancements in how people traveled, turning these massive marvels of mechanics into ultra-fast mass transportation. Much of this plane has been reworked into seating, increasing its crew to a pilot, a copilot, a steward/stewardess, and 14 passengers. Additionally, the plane's maximum carrying capacity is reduced to 10,000 lbs.

Superfortress[edit]

Bombers could fly into enemy airspace and obliterate emplacements, fighters could quickly gun down enemy aircraft, but a superfortress could do both, even if they were a bit expensive. A superfortress is Very Rare, and its crew is reduced to a driver, a bomber, and 8 passengers. There are 9 heavy machine guns across the superfortress' hull, and the bomber can drop bombs. The bomber's magazine can be filled with any combination of bombs under 5,000 lbs. If the total weight is above 4000 lbs., the pro-plane's maximum speed drops to 2000 feet (20 MPH).

Generally, clusters of small bombs deal more damage, while small numbers of big bombs have bigger total surface coverage. For example, loadout with 50 100-lb bombs has average 2700 damage and 45000 surface coverage, while loadout with 5 10,000-lb bombs has average 1650 damage and 72000 surface coverage. Bombs can be dropped in groups.

Heavy Machine Gun: Ranged Weapon Attack +X to hit, range 80/240 ft., one target. Hit: 18 (4d8) piercing damage. The heavy machine gun has the burst fire and reload (100 shots) properties. A superfortress comes with 700 rounds of ammunition per heavy machine gun.

25 lb. Bomb: Ranged Weapon Attack: +X to hit, range 5-foot wide cylinder originating from the center of the bomber, extending towards the ground. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 30 feet of the impact point must make a DC 20 Dexterity saving throw, taking 42 (12d6) bludgeoning damage on a failed save, or half as much damage on a successful one. Objects and structures take double damage from the bomb.

100 lb. Bomb: Ranged Weapon Attack: +X to hit, range 5-foot wide cylinder originating from the center of the bomber, extending towards the ground. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 30 feet of the impact point must make a DC 20 Dexterity saving throw, taking 54 (12d8) bludgeoning damage on a failed save, or half as much damage on a successful one. Objects and structures take double damage from the bomb.

500 lb. Bomb: Ranged Weapon Attack: +X to hit, range 5-foot wide cylinder originating from the center of the bomber, extending towards the ground. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 30 feet of the impact point must make a DC 20 Dexterity saving throw, taking 90 (20d8) bludgeoning damage on a failed save, or half as much damage on a successful one. Objects and structures take double damage from the bomb.

1,000 lb. Bomb: Ranged Weapon Attack: +X to hit, range 5-foot wide cylinder originating from the center of the bomber, extending towards the ground. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 30 feet of the impact point must make a DC 20 Dexterity saving throw, taking 110 (20d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Objects and structures take double damage from the bomb.

2,000 lb. Bomb: Ranged Weapon Attack: +X to hit, range 5-foot wide cylinder originating from the center of the bomber, extending towards the ground. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 60 feet of the impact point must make a DC 20 Dexterity saving throw, taking 165 (30d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Objects and structures take double damage from the bomb.

4,000 lb. Bomb: Ranged Weapon Attack: +X to hit, range 5-foot wide cylinder originating from the center of the bomber, extending towards the ground. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 80 feet of the impact point must make a DC 20 Dexterity saving throw, taking 247 (45d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Objects and structures take double damage from the bomb.

10,000 lb. Bomb: Ranged Weapon Attack: +X to hit, range 5-foot wide cylinder originating from the center of the bomber, extending towards the ground. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 120 feet of the impact point must make a DC 20 Dexterity saving throw, taking 330 (60d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Objects and structures take double damage from the bomb.

B17_-_Chino_Airshow_2014_%28framed%29.jpg
a B-17, Source [[1]]
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