Prop-Plane, Crew (5e Equipment)

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Cost: Uncommon
Weight: 8,000 lbs.
Speed: Fly 800 feet (80 mph); accelerate 80 feet (80 mph) per round; ascend/descend 60 feet per round; maximum altitude of 22,000 ft.
Carrying Capacity: 6,000 lbs.
Strength: 16
Dexterity: 14
Constitution: 16

Designed to hold multiple passengers, propeller planes capable of holding a small crew saw limited use in the civilian world, but plenty in wartime. A typical crew prop has a length of 60 feet, a height of around 22 feet, a wingspan of around 100 feet, and a range of 600 miles on a full tank of gasoline.

Size: Huge
AC: 15
Hit Points: 200 (damage threshold 10)
Crew and Passengers: 1 driver; 5 passengers

Variants[edit]

Prop Bombers[edit]

Propeller planes were the aircraft that created the concept of an air force, with bombers representing a new direction for war: who ever controls the air controls the ground. A prop bomber is Rare, and its crew is reduced to a driver, a gunner, and a passenger. The driver and gunner gain a heavy machine guns. The bomber's magazine can be filled with any combination of bombs under 350 lbs.

Heavy Machine Gun: Ranged Weapon Attack +X to hit, range 80/240 ft., one target. Hit: 18 (4d8) piercing damage. The heavy machine gun has the burst fire and reload (100 shots) properties. A prop bomber comes with 2,000 rounds of ammunition.

25 lb. Bomb: Ranged Weapon Attack: +8 to hit, range 5-foot wide cylinder originating from the center of the bomber, extending towards the ground. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 30 feet of the impact point must make a DC 20 Dexterity saving throw, taking 42 (12d6) bludgeoning damage on a failed save, or half as much damage on a successful one. Objects and structures take double damage from the bomb.

100 lb. Bomb: Ranged Weapon Attack: +8 to hit, range 5-foot wide cylinder originating from the center of the bomber, extending towards the ground. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 30 feet of the impact point must make a DC 20 Dexterity saving throw, taking 54 (12d8) bludgeoning damage on a failed save, or half as much damage on a successful one. Objects and structures take double damage from the bomb.

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