Plasma Cannon (D20 Modern Equipment)
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Plasma Cannon
PL 7 Covenant Empire
Superheated Plasma
The Type-52 Directed Energy Support Weapon aka Plasma Cannon, is a heavy support weapon used by the Covenant that provides a rapid-fire stream of powerful plasma rounds to suppress enemy movements and offensive actions.
Heavy Weapon (Exotic Firearms Proficiency)
Damage | 3d6 | Magazine | 100% Charge |
Critical | — | Size | Huge |
Damage Type | Energy, Plasma | Weight | 75 lb. |
Range Increment | 60 ft. | Purchase DC | 35 |
Rate of Fire | A | Restriction | Mil (+3) |
Plasma Cannon[edit]
A Plasma Cannon is a common turret-mounted military weapon in the Covenant. The Exotic Firearms Proficiency (heavy machine guns) feat applies to this weapon. It is too heavy for most humans to wield without a tripod or stand. Spartans, brutes, and elites, however, are strong enough to wield the Plasma Cannon—a character with strength 18 or higher can rip the gun from its mount and use it as he would use a rifle, although it is considered an oversized weapon. Each shot fired from the Plasma Cannon depletes the battery by 1/2% of its original charge. The Plasma Cannon cannot be reloaded or recharged.
Plasma Weapons deal double damage to energy shielding, but are inherently weak versus unshielded targets. (Ex: Target has 20 points of shield, a shot is fired from a Plasma Pistol dealing 8 points of damage, shield takes 16 points. 4 shield remaining. Another shot is fired dealing 8 points against the 4 remaining, 2 points of damage are expended to deal 4 to the shield. Target takes 6 damage.)
See this page for background information.
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