Panther Hollow (Soul Society Supplement)
Panther Hollow[edit]
Medium undead (Hollow), chaotic evil Armor Class 13 (Unarmored Defense)
Saving Throws Dex +5, Wis +4 Reiryoku. The Panther Hollow has 15 Reiryoku. Every time it uses Reiryoku it is spent. The Wolf Hollow regains all Reiryoku lost on a short or long rest. Siege Monster. The Panther Hollow deals twice as much damage to objects and structures. Charge. Once per round when the Panther Hollow hits a Bite attack after having moved at least 10 feet on a straight line, it deals 3 (1d6) additional damage. Soul Devourer. Whenever the Panther Hollow reduces a creature in Soul form to 0 hit points, it may choose to devour them, regaining reiryoku and hit points equal to the creature's reiatsu level times 5. These Reiryoku and hit points cannot pass their maximum. It can also devour the corpse of a soul who died at max one minute ago. When a soul is devoured this way, they are killed outright and cannot be revived unless the Panther Hollow is killed by a zanpakuto. Soul Separator. As part of hitting a creature that's not on soul form, the Panther Hollow can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until they die or are knocked unconscious. This only works if the creatures' reiatsu level is lower than 1. Hollow Regeneration. While the Panther Hollow is in the Hueco Mundo plane, it regains 2 (1d4) hit points at the beginning of every minute that passes. Keen Smell. The Panther Hollow has advantage on Wisdom (Perception) checks that rely on smell. Bloody Weapons. Whenever the Panther Hollow hits a Bite attack, the creature hit must make a DC 12 Constitution saving throw. On a failure, they start Bleeding until the end of their next turn. Piercer. Once per turn as part of hitting a Bite attack, the Panther Hollow can add 2 (1d4) to the total damage. In addition, they can roll one additional damage die when they score a critical hit with a Bite attack. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the next attack roll against the creature before the start of its next turn has advantage and a +1 bonus. Also, on a hit the Panther Hollow might choose to grapple the creature. Garganta (10 reiryoku). The Panther Hollow can open a portal between dimensions, sending itself to Hueco Mundo. If it does not move 5 feet or lose concentration, it is transported to any location it can visualize in Hueco Mundo or a random location on the plane, or to the last place it has used Garganta, at the beginning of its next turn. If the Panther Hollow is already within Hueco Mundo, this portal instead works as if it were the gate spell, minus that it cannot pull a creature through the gate.
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The Panther Hollow has 3 mutations: Keen Smell, Bloody Weapons, Strong Jaw.
The Panther Hollow's reiatsu level is 3.
Invisible Force. The Panther Hollow is considered invisible to creatures without the Spiritual Awareness feature. Spiritual Awareness. The Panther Hollow can see creatures with the Invisible Force feature. Body Traits. The Panther Hollow has the following body traits: Charge, Piercer (Modified).
Weapon Feats. Piercer. |
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