Panther Hollow (Soul Society Supplement)
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Panther Hollow[edit]
Medium undead (Hollow), chaotic evil Armor Class 14 (Natural Armor)
Saving Throws Dex +6, Wis +4 Invisible Force. The panther Hollow is considered invisible to creatures without at least 1 level in the Hollow, Soul Reaper, Quincy or Fullbringer classes. Siege Monster. The panther Hollow deals twice as much damage to objects and structures. Reiryoku. The panther Hollow 15 Reiryoku points. Every time they use a reiryoku point it is spent. They recover all Reiryoku points lost in a long rest. Hollow Regeneration. While the panther Hollow is in the Hueco Mundo plane, it will regain 2 (1d4) hit points at the beggining of every minute that passes. Keen Smell. The Panther Hollow has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the panther hollow moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action. ACTIONSBite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
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MutationWhen using this hollow, it will have a specific set of mutations it uses. You must choose three of the base hollow mutations located in the Hollow class. |