Adventures (One Piece Supplement)

From D&D Wiki

Jump to: navigation, search

Adventure Sections[edit]

One Piece is known for its depth and structure in telling stories, and as such, this will be no different. While it won't be basic campaign ideas, they'll instead be basic plots that you could try and adapt into a stretch of the story to make your campaign over the long haul. Keep in mind that because this isn't like most shonen and One Piece is a story that stretches over the course of several arcs, these were made with the intention to not be settled in one or two campaigns, but a few. Along with this, keep in mind that these are just basic ideas, nothing more or nothing less. There won't be many, but there will be a rough list that you could choose from or take inspiration from.

General Plots[edit]

1. The players are approached by a mysterious figure who reveals himself to be a member of the Revolutionary Army, a group dedicated to overthrowing the World Government. He asks the players to help him steal a powerful item, which is being transported on a government ship toward a marine base. The players must devise a plan to sneak aboard the vessel and steal the weapon without getting caught by the powerful Navy forces on board.

2. The players are recruited by a wealthy and eccentric collector of rare and exotic items. He has heard rumors of a legendary artifact hidden in a remote and dangerous location. The artifact is said to grant the user incredible powers, but its exact nature and location are shrouded in mystery. The players must navigate treacherous seas, facing off against dangerous sea monsters, other pirates, and even the marines, to reach the lost city where the treasure is believed to be hidden. Once they arrive, they must overcome deadly traps and puzzles to gain access to the artifact. A powerful and ruthless pirate crew, led by a charismatic and cunning captain, is also on the hunt. The players must use all their wits and skills to outmaneuver the pirates and claim the treasure for themselves. But as they uncover the true nature of the artifact, they realize that it holds a dark secret, and they must decide whether to use its power for their own gain or to destroy it to prevent it from falling into the wrong hands. Throughout their journey, the players encounter a variety of colorful characters, including other pirates, mermaids, giants, and even members of the Warlords. The adventure culminates in a dramatic final battle as the players face off against the pirate crew and their captain to claim the treasure and save the world from its destructive power.

3. The players are simply forming a Pirate Crew to traverse the world and explore, aiming for Gol D. Rogers' treasure, One Piece. On their adventure they go from one of the four blues and begin to travel the world, meeting new people for their crew, getting stronger, exploring islands, and fighting people. As they reach Paradise(The Grand Line) these adventures are multiplied several folds as they make their way toward the end, and to the New World. Over the course of their journey to become the next Pirate King/Queen Crew, they must make a name for themselves, gather a mighty crew, get stronger, defeat enemies, explore islands, take down Warlords and Emperors, and more.



Back to Main Page5e HomebrewCampaign SettingsOne Piece (5e Campaign Setting)

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the One Piece franchise, and/or include content directly affiliated with and/or owned by Funimation. D&D Wiki neither claims nor implies any rights to One Piece copyrights, trademarks, or logos, nor any owned by Funimation. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: