Nue (Shinobi World Supplement)

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Nue, Full Power[edit]

Gargantuan humanoid (Beast), chaotic neutral


Armor Class 19 (Natural Armor)
Hit Points 112 (15d8 + 45)
Speed 55 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 11 (+0) 14 (+2) 14 (+2)

Saving Throws Dex +9, Con +8
Skills Arcana +5, Intimidation +7, Medicine +7, Perception +7, Persuasion +7, Stealth +9
Senses passive Perception 17
Languages Understands Common, but can not speak
Challenge 15 (13,000 XP)


Chakra. Nue has a chakra point maximum of 100 which he can expend. Nue starts with 0 chakra, and he loses half of his current chakra at the end of a long rest.

Endurance. When Nue is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Nue can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Negative Emotion Absorption. While there is a creature with the frightened or berserk condition within 45 feet of Nue, he regains 1 chakra point at the beginning of each of his turns. This can happen multiple times on a single turn with multiple frightened creatures.

ACTIONS

Multiattack. Nue can make 3 attacks with his unarmed strike or hydra tail attacks.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 4) slashing damage, and Nue gains 2 (1d4) chakra points.

Hydra Tail. Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 6 (3d4 + 4 / 2) slashing damage, and Nue gains 4 (1d4 x 2) chakra points.

Ghost Event (1+ Chakra). One creature within 20 ft. of Nue gains a number of black chakra equal to the chakra Nue spends on this jutsu, unwilling creatures must succeed a DC 17 Wisdom or Charisma saving throw to resist this effec. Creatures who gain black chakra in this manner must have 0 normal chakra before they can spend their black chakra.

Chakra Roar (20 Chakra). Every creature within 30 feet of Nue that can hear it must attempt a DC 17 Charisma saving throw. On a failure, they become frightened of Nue for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Nue's Space-Time Ninjutsu (20 Chakra). Nue and any objects or creatures it was holding are teleported to one open location he can visualize. This jutsu can only be used by Nue, even if copied.

Haze Nue (2 Chakra). As a bonus action, Nue and all items he is carrying become intangible and undetectable by chakra sense. Nue must spend 3 chakra at the beginning of each of his turns to continue this effect. During this time, Nue can not be targeted by any effect, can pass through objects, and must spend 5 chakra to take an action, 2 chakra to take a bonus action, and you can not take reactions, his body becomes tangible only for the instance he's taking those actions. Creatures within Nue's dimension can affect him normally.

Fury (100 Chakra). Every creature within a 5 mile radius must succeed a DC 17 Constitution saving throw with disadvantage. On a failure, they take 114 (20d10 + 4) force damage. On a success, they take half as much.

Shockwave (3+ Chakra). Each creature within a 5 ft. radius must succeed a DC 17 Strength saving throw or take 7 (1d8 + 3) force damage and be pushed to the edge of this jutsu’s range. Nue can add an additional 5 (1d8) damage and 5 feet to the affected radius and the distance the target is pushed for every 2 additional chakra point spent. If more than 20 chakra is spent, the ground and buildings within range take double damage. Nue may spend 4 additional chakra separate from the previous effects to use this as a reaction, causing the ranged attacks it may be made in response to to miss in addition to its normal effects.

Body Flicker (2 Chakra). Nue's movement speed doubles, and his movement does not provoke attacks of opportunity.

REACTIONS

Haze Nue (2 Chakra). When Nue is targeted by an effect, including attacks, Nue and all items he is carrying become intangible and undetectable by chakra sense. Nue must spend 3 chakra at the beginning of each of his turns to continue this effect. During this time, Nue can not be targeted by any effect, can pass through objects, and must spend 5 chakra to take an action, 2 chakra to take a bonus action, and you can not take reactions, his body becomes tangible only for the instance he's taking those actions. Creatures within Nue's dimension can affect him normally.

Nue_Appears.png
[source].

The culmination of Project Gozu Tenno, a Root project to transform the energy of the "underworld" into a weapon to protect the Hidden Leaf Village, it was ultimately unfinished by the time of Danzo Shimura's death and the dissolution of Root. While its project lead, Tanuki Shigaraki, went into hiding far from the vast resources of his lab, he was ultimately able to finish the project utilizing jutsu developed by the great En no Gyoja, as well as the foundation's resource of the First Hokage's cells, at the cost of his own life. Entrusting the vengeance of Root to his young daughter, Sumire, Nue grew to its full power, nearly reaching its full power and leveling the village before Boruto and Mitsuki diffused the situation, robbing Nue of its power and reducing it to its smallest form, which was able to be controlled.


Nue, Growing Power[edit]

Medium humanoid (Beast), chaotic neutral


Armor Class 18 (Natural Armor)
Hit Points 65 (10d8 + 20)
Speed 50 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 11 (+0) 14 (+2) 14 (+2)

Saving Throws Dex +8, Con +6
Skills Arcana +4, Intimidation +6, Medicine +6, Perception +6, Persuasion +6, Stealth +8
Senses passive Perception 16
Languages Understands Common, but can not speak
Challenge 10 (5,900 XP)


Chakra. Nue has a chakra point maximum of 70 which he can expend. Nue starts with 0 chakra, and he loses half of his current chakra at the end of a long rest.

Endurance. When Nue is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Nue can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Negative Emotion Absorption. While there is a creature with the frightened or berserk condition within 45 feet of Nue, he regains 1 chakra point at the beginning of each of his turns. This can happen multiple times on a single turn with multiple frightened creatures.

ACTIONS

Multiattack. Nue can make 2 attacks with his unarmed strike or hydra tail attacks.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage, and Nue gains 2 (1d4) chakra points.

Hydra Tail. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 4 (2d4 + 4 / 2) slashing damage, and Nue gains 4 (1d4 x 2) chakra points.

Ghost Event (1+ Chakra). One creature within 20 ft. of Nue gains a number of black chakra equal to the chakra Nue spends on this jutsu, unwilling creatures must succeed a DC 16 Wisdom or Charisma saving throw to resist this effec. Creatures who gain black chakra in this manner must have 0 normal chakra before they can spend their black chakra.

Chakra Roar (20 Chakra). Every creature within 30 feet of Nue that can hear it must attempt a DC 16 Charisma saving throw. On a failure, they become frightened of Nue for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Nue's Space-Time Ninjutsu (30 Chakra). Nue and any objects or creatures it was holding are teleported to one open location he can visualize. This jutsu can only be used by Nue, even if copied.

Haze Nue (2 Chakra). As a bonus action, Nue and all items he is carrying become intangible and undetectable by chakra sense. Nue must spend 3 chakra at the beginning of each of his turns to continue this effect. During this time, Nue can not be targeted by any effect, can pass through objects, and must spend 5 chakra to take an action, 2 chakra to take a bonus action, and you can not take reactions, his body becomes tangible only for the instance he's taking those actions. Creatures within Nue's dimension can affect him normally.

Shockwave (3+ Chakra). Each creature within a 5 ft. radius must succeed a DC 16 Strength saving throw or take 7 (1d8 + 3) force damage and be pushed to the edge of this jutsu’s range. Nue can add an additional 5 (1d8) damage and 5 feet to the affected radius and the distance the target is pushed for every 2 additional chakra point spent. If more than 20 chakra is spent, the ground and buildings within range take double damage. Nue may spend 4 additional chakra separate from the previous effects to use this as a reaction, causing the ranged attacks it may be made in response to to miss in addition to its normal effects.

Body Flicker (2 Chakra). Nue's movement speed doubles, and his movement does not provoke attacks of opportunity.

REACTIONS

Haze Nue (2 Chakra). When Nue is targeted by an effect, including attacks, Nue and all items he is carrying become intangible and undetectable by chakra sense. Nue must spend 3 chakra at the beginning of each of his turns to continue this effect. During this time, Nue can not be targeted by any effect, can pass through objects, and must spend 5 chakra to take an action, 2 chakra to take a bonus action, and you can not take reactions, his body becomes tangible only for the instance he's taking those actions. Creatures within Nue's dimension can affect him normally.

Nue_Vs_Gangster.png
[source].


Nue, Low Power[edit]

Tiny humanoid (Beast), chaotic neutral


Armor Class 16 (Natural Armor)
Hit Points 32 (5d8 + 10)
Speed 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 11 (+0) 14 (+2) 14 (+2)

Saving Throws Dex +6, Con +5
Skills Arcana +3, Intimidation +5, Medicine +5, Perception +5, Persuasion +5, Stealth +6
Senses passive Perception 15
Languages Understands Common, but can not speak
Challenge 5 (1,800 XP)


Chakra. Nue has a chakra point maximum of 30 which he can expend. Nue starts with 0 chakra, and he loses half of his current chakra at the end of a long rest.

Negative Emotion Absorption. While there is a creature with the frightened or berserk condition within 45 feet of Nue, he regains 1 chakra point at the beginning of each of his turns. This can happen multiple times on a single turn with multiple frightened creatures.

ACTIONS

Multiattack. Nue can make 2 attacks with his unarmed strike or hydra tail attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) slashing damage, and Nue gains 2 (1d4) chakra points.

Hydra Tail. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 4 (2d4 + 3 / 2) slashing damage, and Nue gains 4 (1d4 x 2) chakra points.

Ghost Event (1+ Chakra). One creature within 20 ft. of Nue gains a number of black chakra equal to the chakra Nue spends on this jutsu, unwilling creatures must succeed a DC 14 Wisdom or Charisma saving throw to resist this effect. Creatures who gain black chakra in this manner must have 0 normal chakra before they can spend their black chakra.

Chakra Roar (30 Chakra). Every creature within 30 feet of Nue that can hear it must attempt a DC 14 Charisma saving throw. On a failure, they become frightened of Nue for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Haze Nue (2 Chakra). As a bonus action, Nue and all items he is carrying become intangible and undetectable by chakra sense. Nue must spend 3 chakra at the beginning of each of his turns to continue this effect. During this time, Nue can not be targeted by any effect, can pass through objects, and must spend 5 chakra to take an action, 2 chakra to take a bonus action, and you can not take reactions, his body becomes tangible only for the instance he's taking those actions. Creatures within Nue's dimension can affect him normally.

Shockwave (3+ Chakra). Each creature within a 5 ft. radius must succeed a DC 14 Strength saving throw or take 7 (1d8 + 3) force damage and be pushed to the edge of this jutsu’s range. Nue can add an additional 5 (1d8) damage and 5 feet to the affected radius and the distance the target is pushed for every 2 additional chakra point spent. If more than 20 chakra is spent, the ground and buildings within range take double damage. Nue may spend 4 additional chakra separate from the previous effects to use this as a reaction, causing the ranged attacks it may be made in response to to miss in addition to its normal effects.

Body Flicker (2 Chakra). Nue's movement speed doubles, and his movement does not provoke attacks of opportunity.

REACTIONS

Haze Nue (2 Chakra). When Nue is targeted by an effect, including attacks, Nue and all items he is carrying become intangible and undetectable by chakra sense. Nue must spend 3 chakra at the beginning of each of his turns to continue this effect. During this time, Nue can not be targeted by any effect, can pass through objects, and must spend 5 chakra to take an action, 2 chakra to take a bonus action, and you can not take reactions, his body becomes tangible only for the instance he's taking those actions. Creatures within Nue's dimension can affect him normally.

Minature_Nue.png
[source].

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