Natsuhi (Shinobi World Supplement)

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Natsuhi[edit]

Medium humanoid (Human), lawful good


Armor Class 17 (Natural Armor)
Hit Points 178 (21d8 + 84)
Speed 65 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 18 (+4) 14 (+2) 10 (+0) 12 (+1)

Saving Throws Con +9, Int +7
Skills Acrobatics +7, Arcana +7, Medicine +5, Stealth +7
Senses passive Perception 10
Languages Common
Challenge 15 (13,000 XP)


Chakra. Natsuhi has 44 chakra points which she can expend. All chakra points are regained at the end of a long rest.

Ninja Speed. Natsuhi can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Evasion. When Natsuhi is targeted by an effect that allows her to make a Dexterity saving throw to take half damage on a success, she takes no damage on a success and half damage on a failure.

Purple Chakra. Some of Natsuhi's features grant her "purple chakra". These special chakra points are counted separately from her normal chakra. Natsuhi can use these chakra on one jutsu or spread them across multiple, and can spend these points and her own normal chakra points on the same jutsu. This chakra can extend above her chakra point maximum, and is lost at the end of a long rest.

Mysterious Peacock Method. While Natsuhi has at least 7 purple chakra, she gains the following:

  • The chakra cost of all jutsu she casts are reduced by 1 (minimum 1).
  • Her movement speeds are increased by +10 feet.
  • She may cause her unarmed strikes and any jutsu she casts of her choice to deal poison damage at will.
  • Her unarmed strikes gain +10 ft. of reach.
  • While she is grappling a creature, they begin suffocating.
  • She gains a +1 bonus to any attack and damage rolls, her jutsu DC, and her AC.
  • She loses 1 purple chakra at the end of each of her turns.

ACTIONS

Multiattack. Natsuhi makes 3 attacks with her unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 2) magical bludgeoning damage.

Kunai (0-3 Chakra). Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Natsuhi may make 1 additional attack for every additional chakra point spent. Each additional kunai deals 3 (1d4 + 1) slashing damage.

Star Training. Natsuhi reduces her maximum hit points by any number, and gains twice as many purple chakra points gained.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Natsuhi can move across liquid surfaces as if they were solid. If she is submerged, she rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). Natsuhi becomes identical to a person, creature or non-magical object she has a complete visual image of. This can not be a light source, armor, tool, or vehicle, and she can not recreate a magical effect. Creatures must make a DC 15 Investigation check realize that she is transformed. If the creature saw her performing the Jutsu, they automatically succeed. This does not change statistics.

Body Flicker (3 Chakra). Natsuhi's movement speed doubles, and her movement does not provoke attacks of opportunity.

Chakra Transfer Technique (1+ Chakra). One creature that Natsuhi touches gains a number of chakra points equal to this jutsu's cost. This chakra can extend above the target's maximum, and Natsuhi may grant them the ability to cast 1 jutsu that she knows until they lose any chakra she granted them, but they must spend at least 1 chakra she granted them on this jutsu. A creature may only learn 1 jutsu in this way from any single creature. The target loses 1 chakra point gained above their maximum in this way at the end of each of their turns, and all chakra gained in this way at the end of a short or long rest.

Diverse Feather Transformation (5 Chakra). While Feather Manifestation is active, Natsuhi gains one of the following until Feather Manifestation ends or she uses this feature a second time:

  • Natsuhi's size category increases by 1 to a minimum of Large, creatures of her choice may occupy her space and move with her, and any creatures within her space including herself gain a damage reduction of 5. If creatures within Natsuhi's space has a damage reduction, she may add this bonus to their reduction.
  • Natsuhi gains a flying speed equal to her movement speed and may take the dash action as a free action.
  • Natsuhi's reach increases by an additional 10 ft., and her unarmed strikes and jutsu with a range of touch gain a +2 bonus to their attack roll and DC.

REACTIONS

Substitution (3+ Chakra). When Natsuhi is hit by an attack and would take damage, she decreases the damage by 20 (1d10 + 15) and teleports up to 15 ft. in any direction to an unoccupied space, during which she takes the Hide action. A generic object is left in her place and she takes any remaining damage from that attack. Natsuhi can reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Natsuhi.png
[Source].

From childhood, Natsuhi and her future husband Hotarubi underwent intense Star training in the Hidden Stars Village. As adults, the two realized how detrimental the Star's radiation had on those that tried to use its power. Not wishing for it to affect their infant son Sumaru, they attempted to steal it, but were stopped by the Third Hoshikage. After convincing him, he promised to put a stop to Star training, but was still required to banish the couple promising to protect Sumaru while they protected the village from afar. Following Akahoshi's assassination of the Third Hoshikage, Natsuhi stole the Star yet again. Using Sumaru as a hostage, he set a trap for her, killing her in the training hall, though she was able to save Sumaru.



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