Arquebus (4e Equipment)
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Arquebus
Simple Ranged Weapons
Two-Handed
Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
---|---|---|---|---|---|---|---|
Arquebus | +2 | 1d8 | 15/30 | 35 gp | 6 lb. | Firearm | Load Two Minor, Powder Crit |
The arquebus is a smoothbore, matchlock firearm. It does not have the power or accuracy of a bow, and carrying blackpowder can be dangerous. However, almost anyone can train to use an arquebus, and in a much shorter time.
- Ammunition
The arquebus uses gunpowder and ball ammunition.
- Load Minor
It takes a two minor action to reload an arquebus: one to load the powder and one to load the ball. The Speed Loader feat reduces the reload time to one minor action.
- Powder Crit
The arquebus deals more damage when you score a critical hit with it, though not as much as a High Crit weapon. It deals an extra 1 damage at 1st–10th levels, an extra 2 damage at 11th–20th levels, and an extra 3 damage at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.
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