Monstrous Vasto Lorde (Soul Society Supplement)

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Monstrous Vasto Lorde[edit]

Medium undead (Hollow), chaotic evil


Armor Class 24 (Unarmored Defense)
Hit Points 210 (20d10 + 100)
Speed 50 ft.


STR DEX CON INT WIS CHA
26 (+8) 22 (+6) 20 (+5) 14 (+2) 22 (+6) 14 (+2)

Saving Throws Str +14, Con +11
Skills Acrobatics +12, Athletics +20, Intimidation +14, Perception +12, Persuasion +8, Survival +12
Proficiency Bonus +6
Senses passive Perception 22
Languages Common.
Challenge 23 (50,000 XP)


Reiryoku. The Monstrous Vasto Lorde has 200 reiryoku. Whenever it uses reiryoku, it is spent. It regains all reiryoku spent at the end of a short or long rest.

Siege Monster. The Monstrous Vasto Lorde deals twice as much damage to objects and structures.

Reiatsu-Empowered Strikes. The Monstrous Vasto Lorde's attacks are considered magical.

Supreme Hollow. The Skirmisher Vasto Lorde counts as Gargantuan for the purposes of grappling other creatures and wielding objects.

King's Presence. If the Monstrous Vasto Lorde utilizes its reiatsu against a creature, they make the Strength saving throw with disadvantage and take twice as much damage.

Perfected Almagamation. The Vasto Lorde automatically succeeds on saving throws against effects that would target or affect its soul (such as the Soul Cage spell).

Soul Devourer. Whenever the Monstrous Vasto Lorde reduces a creature in Soul form to 0 hit points, they may choose to devour them, regaining reiryoku and hit points equal to the creature's reiatsu level times 5. These Reiryoku and hit points cannot pass their maximum. They can also devour the corpse of a soul who died in at max one minute ago.

When a soul is devoured this way, they are killed outright and cannot be revived unless the Monstrous Vasto Lorde is killed by a zanpakuto.

Soul Separator. As part of hitting a creature that's not on soul form, it can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until they die or are knocked unconscious.

This only works if the creatures' reiatsu level is lower than 1.

Hollow Regeneration. The Monstrous Vasto Lorde regains 5 (1d10) hit points after every minute passed while they are in the Hueco Mundo plane.

Brawn/Endurance/Intuition. Whenever the Monstrous Vasto Lorde is subject to an effect that forces it to make a Strength, Constitution or Wisdom saving throw, it takes half as much damage on a failure and no damage on a success.

Enhanced Regeneration. At the start of each of its turns, the Monstrous Vasto Lorde regain 10 hit points, as long as you have at least 1 hit point and 1 Reiryoku.

It can spend up to 2 bonus in Reiryoku when it regains hit points in this way. For every Reiryoku it spends, the hit points regained increase by 10.

If it's missing any limbs or body members, they are restored once it has regained, or would have regained hit points 20 times from this mutation since it was lost. For every 2 Reiryoku spent on this trait, it can instantly restore one lost limb or body member.

Sonido. When the Skirmisher Vasto Lorde moves, it can double its movement speed and become a blur for the duration of its movement. After using Sonido, it has advantage on Dexterity (Stealth) checks until the beginning of its next turn.

This movement doesn't provoke opportunity attacks.

After using Soni­do, its first unarmed strike will be made with advantage until the beginning of its next turn. Finally, it is considered invisible to any creatures without a passive perception higher than or equal to 20, until the end of its turn or the start of its next turn (whichever comes first). This invisibility ends early if it attacks, casts a kido spell, uses a Cero or a similar action, forces a creature to make a saving throw or ability check, or deals damage.

Reactive. The Monstrous Vasto Lorde regains its reaction at the start of each creature’s turn in combat. If it spends its reaction on its turn, it doesn't regain it until another creature’s turn passes.

If it needs to dodge an attack on a successful Evasive Dexterity Saving Throw, such as a cero, it can use its reaction to regain enough movement to do so, provided its speed would be high enough to do so without accounting for expended movement, and it succeeded on the Dexterity saving throw.

Lord of Strength. The Monstrous Vasto Lorde has advantage on Strength checks.

Crusher. Once per turn, when the Monstrous Vasto Lorde hits a creature with an attack that deals bludgeoning damage, it can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than the Monstrous Vasto Lorde. Also, when the Monstrous Vasto Lorde scores a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.

Grappler. The Monstrous Vasto Lorde has advantage on attack rolls against a creature it is grappling.

ACTIONS

Multiattack. The Monstrous Vasto Lorde makes five unarmed strike attacks.

Unarmed Strike. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage.

Garganta. The Monstrous Vasto Lorde can spend 10 reiryoku to open a portal between dimensions, sending them to Hueco Mundo. If they do not move 5 feet or lose concentration, they are transported to any location they can visualize in Hueco Mundo or a random location on the plane, or to the last place they used Garganta, at the beginning of their next turn.

If they are already within Heuco Mundo, this portal instead works as if it were the gate spell, minus that they cannot pull a creature through the gate.

Cero(15 Reiryoku). As an action, the Monstrous Vasto Lorde can fire off a beam of energy in a 40 feet wide, 480 feet long line. Each creature within that area must make a DC 20 Evasive Dexterity Saving Throw. On a failed save, they take 190 (20d8 + 100) force damage.

Pin Down. The Monstrous Vasto Lorde can try to pin a creature grappled by it. To do so, it makes another grapple check. If it succeeds, both it and the creature are restrained until the grapple ends.

BONUS ACTIONS

Enhanced Living Weapon (5 Reiryoku). The Monstrous Vasto Lorde can take the dodge or dash action. This dash action triples its jump distance and grants it flying speed until the end of its turn. If it ends its turn in the air, you fall back down, unless something else is keeping you aloft.

Also, if it takes the dodge action it can also take the disengage action, and it gains advantage on all saving throws against features that use Reishi or Reiryoku, until the start of its next turn, or its speed is reduced to 0.

Finally, when it takes the attack action, it can spend 5 Reiryoku to make three unarmed strikes as a bonus action.

Lord's Primal Roar(15 Reiryoku). The Monstrous Vasto Lorde lets out a roar of primal savageness. It makes a Charisma (Intimidation) roll against all creatures that can hear it. They make a Wisdom (Insight) check against the intimidation roll.

If they fail the check, they are frightened for 1 minute, and turned for the same duration (see the Turn Undead channel divinity for the effects of the turned effect). The turned effect ends if it deals damage to the target.

If they succeed the check, they are unnerved by it for 1 round, and suffer disadvantage on attack rolls and ability checks, unless they can no longer see you.

If a creature is immune to the frightened condition, on a successful check they are instead unnerved for 1 minute, suffering disadvantage on attack rolls and ability checks unless they can no longer see you.

Every creature who fails this save also suffers the Vasto Lorde's Reiatsu feature as though they failed the save, if their reiatsu level is low enough for it to apply, and they are within range of that feature.

Legendary Fury(3x long rest). On its turn, it can enter legendary fury and gain the following benefit:

  • It has advantage on Strength saving throws.
  • It gains resistance to all damage types excluding psychic damage.
  • When it makes a melee attack using Strength, it gains a +16 damage bonus.

This fury lasts for 1 minute. It can end early if it is knocked unconscious or if its turn ends and it hasn't attacked a hostile creature since its last turn or taken damage since then. It can also end its fury on its turn as a bonus action.

Spirit Brawler. Whenever it hits an unarmed strike, the Monstrous Vasto Lorde can attempt a grapple check against the target.

REACTIONS

Sonido Dodge. Whenever the Monstrous Vasto Lorde is targetted by an attack roll, line or cone saving throw, it can use a reaction to move up to its Sonido affected movement speed (taking from its next turn's movement).


Mutations

The Monstrous Vasto Lorde has 20 mutations:

Cero, High-Speed Regeneration, Enhanced Regeneration, Supersonic(2x), Living Weapon, Lethal Living Weapon, Enhanced Living Weapon, Mastered Living Weapon, Sonido, Sonido Strike, Sonido Dodge, Faster Sonido, Vast Spirit(4x), Lord's Primal Roar, Vasto Lorde Cero, Reactive.

Lord Mutations

The Monstrous Vasto Lorde has 2 Lord Mutations:

True Terror, Lord of Strength.

Reiatsu Level

The Monstrous Vasto Lorde's reiatsu level is 22.

Soul Traits

Invisible Force. The Monstrous Vasto Lorde is considered invisible to creatures without the Spiritual Awareness feature.

Spiritual Awareness. The Monstrous Vasto Lorde can see creatures with the Invisible Force feature.

Spiritual Feats

Background Feats. Born Lord.

Body Feats. Strengthened Defense, Very Resistant (Wisdom).

Weapon Feats. Crusher, Grappler, Spirit Brawler.


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