Minigun, Variant (5e Equipment)

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Minigun

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Minigun Rare 2d10 piercing 65 lb. Ammunition (range 40/240), burst fire, heavy, reload (4500 shots), two-handed, rapid fire (300), Stabilizing

A minigun is a six-barreled rotary gun with a disintegrating belt, powered by a battery and with the capacity to fire 100 rounds of 7.62 NATO in a second. Intended to be mounted on larger vehicles, man-portable variants such as the XM214 Microgun chambered in 5.56 were developed, but never saw production due to their smaller caliber being less reliable at range for aircraft gunners.

Renaissance version is based on Electric Gatling 1893 - 10-barreled, Water-Cooled Gun with an Electric motor inside its bronze housing. Though, in alternate history, it could also use steam engine. It fires 50 shots per second (2 times slower than modern variant). That version has Rapid Fire (150), reload (4500 shots) - otherwise stats are the same.

Rapid Fire 300
You can make multiple shots per attack - with maximum number equal to Rapid Fire rating. For every shot that lands (successful roll), you successfully hit the target - that is, for the purposes of hurting the target, counts as 1 successful attack. For example, if you successfully roll 100 times, you hit target 100 times. Damage of those strikes is treated separately. You continue rolling shots, until either you choose to stop firing, you run out of ammo, or you run out of remaining shots in burst (do amount of shots equal to Rapid Fire rating). When in the middle of burst, you can distribute burst shots between multiple targets - however, if other targets are further than 5 ft from main target and you don't have special quality what negates this, you get -2 penalty to accuracy.
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Mi-171%C5%A0_sliding_door_-_Minigun.jpg
A minigun in the door of an M-17 transport helicopter, Source
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