Rapid Fire (5e Variant Rule)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was proposed for deletion on 17:48, 5 November 2024 (MST) because: Realism at the expense of gameplay. (discuss).

If the above issues are not in the process of being addressed within 14 days, this page will be deleted. See also the deletion policy.

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. Need a page deleted immediately? Use {{needsadmin}} instead! Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

Under those rules, Short Burst is replaced with Rapid Fire of equal number value. It is done to more realistically portray full-auto firearms.

Rapid Fire: You can make multiple shots per attack - with maximum number equal to Rapid Fire rating. For every shot that lands (successful roll), you successfully hit the target - that is, for the purposes of hurting the target, counts as 1 successful attack. For example, if you successfully roll 100 times, you hit target 100 times. Damage of those strikes is treated separately. You continue rolling shots, until either you choose to stop firing, you run out of ammo, or you run out of remaining shots in burst (do amount of shots equal to Rapid Fire rating). When in the middle of burst, you can distribute burst shots between multiple targets - however, if other targets are further than 5 ft from main target and you don't have special quality what negates this, you get -2 penalty to accuracy.


Back to Main Page5e HomebrewRules

Home of user-generated,
homebrew pages!


Advertisements: