Might Duy (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Might Duy[edit]

Medium humanoid (Human), lawful good


Armor Class 13 (Natural Armor)
Hit Points 45 (10d8)
Speed 55 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 10 (+0) 10 (+0) 15 (+2) 14 (+2)

Saving Throws Str +6, Con +3
Skills Acrobatics +3, Arcana +3, Athletics +6, Nature +3, Perception +5, Performance +5, Persuasion +5, Survival +5
Senses passive Perception 15
Languages Common
Challenge 8 (3,900 XP)


Chakra. Duy has 16 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Ninja Speed. Duy can take the dash, dodge, and disengage actions as a bonus action for 2 chakra points.

Endurance. When Duy is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Gates. Some of Duy's actions are listed as Gates. Duy can only benefit from one Gate at time.

ACTIONS

Multiattack. Duy can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 8 (2d4 + 3) magical bludgeoning damage.

Leaf Great Flash (10 Chakra). Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: The target moves 30 ft. in a direction of Duy's choice.

Leaf Gust (8 Chakra). Duy makes an unarmed strike against every creature within 5 feet.

Front Lotus. While Duy is under the effects of the First Gate, one creature within 5 ft. must succeed a DC 15 Dexterity saving throw or be launched 20 ft. directly up and be stunned until the end of his next turn. As an action before the end of his next turn, Duy may pile-drive the creature into the ground, dealing 15 (2d10 + 4) force damage.

Reverse Lotus. While Duy is under the effects of the Third Gate, he uses his multiattack on a creature stunned by the Front Lotus. As a bonus action after, he may knock them to the ground, dealing 13 (2d8 + 4) bludgeoning damage and 9 (2d8) force damage. After Duy uses this technique, he may choose to close the 3rd Gate immediately, and he is knocked prone and stunned until the start of his next turn.

Self-Taught Style: Split-Second Attack (5 Chakra). Melee Weapon Attack: +7 to hit, range 30 ft. radius. Hit: 5 ((2d4 + 3 / 2) + 1) magical bludgeoning damage and they move 15 feet closer to Duy. This can only be used while Duy is under the effects of Self-Taught Style: Eight Gates Released Formation.

1st Gate. As a bonus action, Duy gains the following until he ends this effect as a bonus action:

  • Duy gains a +1 bonus to AC.
  • Duy gains a +10 ft. bonus to his movement speed.
  • Duy gains a +3 bonus to attack and damage rolls.
  • Duy loses 3 hit points at the end of each of his turns.

3rd Gate. As a bonus action, Duy gains the following until he ends this effect as a bonus action:

  • Duy gains a +2 bonus to AC.
  • Duy gains a +20 ft. bonus to his movement speed.
  • Duy gains a +5 bonus to attack and damage rolls.
  • Duy loses 6 hit points at the end of each of his turns.

Self-Taught Style: Eight Gates Released Formation. As an action, Duy gains the following. He can end this form as an action, taking 52 (8d12) necrotic damage. If this reduces him to 0 hit points, he is stable, otherwise he is paralyzed for 1 minute.

  • Duy gains a +9 bonus to AC.
  • Duy gains a +90 ft. bonus to his movement speed.
  • Duy gains a fly speed equal to half his movement speed (rounded down), as you kick the air hard enough to gain lift.
  • Duy gains a +15 bonus to attack and damage rolls.
  • Duy gains 2 levels of exhaustion at the end of each of his turns.

REACTIONS

Self-Taught Style: Youthful Kick (10 Chakra). When a creature within 50 feet makes any sort of action, bonus action, or reaction, Duy moves in a straight line toward them, which does not provoke opportunity attacks, until they are within 5 feet of him and makes a single unarmed strike. On a hit, they take his unarmed strike's damage and the action, bonus action, or reaction fails. This can only be used while Duy is under the effects of Self-Taught Style: Eight Gates Released Formation.

Duy_using_the_Eight_Gates.png
[Source].

Might Duy spent his entire life as a genin, mocked by those around him for having no skill in using even the most basic of ninjutsu. In secret over 20 years of life, however, he had been formulating one of the strongest taijutsu to ever exist, opening the Eighth Gate. When his son Might Guy showed the same shortcoming, he taught him this talent. While many people pitied or mocked them, there were two who saw their hidden talent, Sakumo Hatake and his son Kakashi. During the Third Shinobi World War, he fought alongside Team Choza comprised of his young son Might Guy, Genma Shiranui, and Ebisu when they were cornered by the Seven Ninja Swordsmen of the Mist. As the children escaped, he alone held them off, killing the wielders of Kabutowari, Nuibari, and Shibuki. While his efforts ultimately succeeded, they also lead to his death.


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