Masaki Gitsune (Jujutsu Kaisen Supplement)

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Masaki Gitsune[edit]

Gargantuan undead (cursed spirit), chaotic evil


Armor Class 29 (natural armor)
Hit Points 900 (40d12+620)
Speed 165ft. (hover) fly 165ft.


STR DEX CON INT WIS CHA
24 (+7) 24 (+7) 24 (+7) 15 (+2) 16 (+3) 26 (+8)

Saving Throws Dex +15, Con +15, Cha +16
Skills Acrobatics +23, Athletics +15, Deception +16, Intimidation +16, Perception +11, Persuasion +16, Stealth +23
Damage Vulnerabilities radiant
Damage Resistances psychic, poison
Senses darkvision 120 ft., passive Perception 19
Languages common
Challenge 25 (75,000 XP)


Cursed Energy. Masaki Gitsune has 124 cursed energy that she can use to fuel her abilities. All of her cursed energy is replenished at the end of a long rest.

Improved Cursed Energy Recovery. The Masaki Gitsune curse regains 5 cursed energy at the beginning of it's turns.

Cursed Weapons. Masaki Gitsune attacks are considered magical.

Curse Resistance. Masaki Gitsune has advantage on saving throws against cursed techniques and other cursed energy effects.

Hard to Kill (2/long rest). If the Masaki Gitsune were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright.

Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see Masaki Gitsune. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see Masaki Gitsune

Famous Name. Whenever Masaki Gitsune rolls initiative, they may force every hostile creature that can see them to make a DC 25 Wisdom saving throw. On a failure, they are frightened of it for one minute. They can reroll this saving throw in the beginning of their turns to end the condition early. On a success, they are immune to this feature for 24 hours.

Sadism. Whenever Masaki Gitsune deals damage to someone who is frightened of it, half of the total damage will be converted in temporary hit points to themselves. These temporary hit points cannot go above 22.

Improved Body Functions. All radiant damage that the Masaki Gitsune receives is reduced by 15.

Shapeshifter. Masaki Gitsune, as a free action, can either choose to appear as a regular kitsune or a beautiful young woman. If she decides to be a young woman, she can only stay shapeshifted for 12 hours. While transformed as a woman, she appears to be a Jujutsu Sorcerer, requiring a DC 25 Insight check to discern her true nature as a curse. If a creature has the Cursed Energy Tracker feat, they have advantage on this check. If Masaki Gitsune has the Cursed Energy Concealer feat active, she looks like an ordinary human, making it impossible for creatures without the Cursed Energy Tracker feat to discern if she's a curse, and making creatures with the Cursed Energy Tracker feat roll normally instead of with advantage.

Speed Supremacy. When the curse reacts to the features of a creature without this feature, the amount of reactions it can take are doubled. Essentially making every reaction cost .5 reactions instead of 1. Additionally, when a creature wants to react to the curse they must spend twice as many reactions, making 1 reaction against the curse costs 2 reactions. When fighting another creature with this feature, reactions act as usual.

50 Meters In 3 Seconds! Masaki Gitsune has 2 reactions.

Improved Cursed Energy Output. As apart of any feature which uses cursed energy, Masaki Gitsune can expend cursed energy equal to half of the feature’s original cost to amplify its output, granting it one of the following benefits:

  • The feature’s number of damage dice increases by 5.
  • The feature’s range increases by 5 times 11 in feet.
  • The feature’s bonus to hit is increased by +2.
  • The feature’s DC increases by +2.
  • The feature’s duration increases by 11 rounds.

Legendary Cursed Energy Output. If Masaki Gitsune uses the Improved Cursed Energy Output and uses either Maximum Output or Chanting on a feature, its total cursed energy cost will now be reduced by 10.

Colossal Physique/Titanic Strength.

  • Masaki Gitsune will count as three sizes larger for the purposes of grappling, shoving, disarming and the weight it can carry, push, drag, or lift.
  • Masaki Gitsune can add +14 to all Strength checks and saving throws it makes.
  • Any attack roll Masaki Gitsune makes which uses Strength deals twice as much damage to objects and structures.
  • Once per turn as part of a successful melee attack, Masaki Gitsune can force the creature hit to make a DC 25 Strength saving throw. On a failure, they are knocked back 70ft. in a direction of its choosing. If the creature collides with an unsecured object or structure, then the creature and the unsecured object or structure receive 1d6 bludgeoning damage for every 10 feet the creature had left to travel after colliding with the surface. If it was another creature, they instead both take damage equal to half of Masaki Gitsune's damage roll (rounded down). If its attack was a critical hit, the creature automatically fails their saving throw and are knocked back twice the distance.
  • Whenever Masaki Gitsune makes a Strength check or saving throw, it can give itself advantage on the roll. It can do this 7 times regaining all uses upon long rest.

Curse Enhanced Body. Whenever the curse has 1 or more cursed energy they may add +3 to their weapon or unarmed strike attacks damage and hit die

Cursed Energy Reinforcement.

Tail Sweep. Whenever Masaki Gitsune makes a Tail attack, it can spend 1 cursed energy to make so that the attack targets every creature within reach.

Call of the Kitsune As a free action within 30 feet, Masaki Gitsune may summon up to four, 5 tailed Chiko spending 2 Cursed Energy for each Chiko. Additionally any Chiko and Ashireiko within 300 feet of Masaki Gitsune gain one tail as well as must make a DC(25) Wisdom saving throw or be forced to fight for Matsaki Gitsune.

Human Wall. Masaki Gitsune has advantage on all Constitution saving throws.

Improved Body Functions. Masaki Gitsune has advantage on all Strength checks and saving throws.

Colossal Physique. Masaki Gitsune can add it's proficiency bonus to all Strength checks even if it was already adding it before.

Evasion/Endurance. Whenever Masaki Gitsune makes a Dexterity or Constitution saving throw, it takes half as much damage on a failure and no damage on a success.

Cursed Strikes. Before making a Bite or Tail attack, Masaki Gitsune may spend up to 6 Cursed Energy, adding 1d8 Necrotic damage to it's damage. This may also be used as a response to the curse hitting a Nat 20. This energy persists until the Masaki Gitsune hits a target or 1 minute passes.

Cursed Armor. Masaki Gitsune can spend up to 8 cursed energy to give itself temporary hit points equal to the cursed energy spent times 10 for 1 minute (no action required). Masaki Gitsune can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0.

Arrival of the Fox Dragon. Upon entering initiative, a great storm is caused as rain pours down from the sky for 1 minute. Everywhere within 150 feet is considered difficult terrain and at the start of the storm, Masaki Gitsune can choose to make anyone, make a DC25 Constitution saving throw and on failure take 27 (5d10) lightning damage. On success they take half damage.

ACTIONS

Multiattack. Masaki Gitsune makes 3 attacks, two with it's Tail and one with it's Bite.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 8) piercing and 11 (2d10) necrotic damage. On a hit Masaki Gitsune may also choose the have the target be grappled.

Tail. +14 to hit, reach 20 ft., one target. Hit: 34 (4d12 + 8) bludgeoning and 11 (2d10) necrotic damage. The target must make a DC 25 Strength saving throw or be knocked prone.

Breath of the Kitsune (20 Cursed Energy). Masaki Gitsune exhales a beam of lightning in a 120 foot long and 30 foot wide line. Each creature in that area must make a DC 25 Constitution saving throw, taking 77 (15d10) lightning damage that bypasses resistance, on a failed save, or half as much damage on a successful one.

Kitsune's Wrath. Masaki Gitsune forces creatures to remake the saving throw in the Arrival of the Fox Dragon. feature, however may spend up to 10 CE to increase the level of the storm briefly. For every 1 CE she spends an creatures caught in the storm take an additional 1d10 lightning damage.

Endless Winds (5 Cursed Energy). Masaki Gitsune makes the storm rage even more as the winds blow harder. Everything caught within Masaki Gitsune's storm must make a Constitution saving throw or be blown back 120 feet. If colliding with a structure or object they take 1d10 bludgeoning damage per 10 feet they had left to travel. On success they are knocked back half as much.

Foxfire (7 Cursed Energy). Ranged Cursed Energy Attack: +15 to hit, range 60 ft., one target. Hit: 55 (10d10) fire damage.

Domain Expansion: Shrine of the Fox Dragon (22 Cursed Energy). The curse opens its domain.

BONUS ACTIONS

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the Attack action on their turn, Masaki Gitsune can perform two Bite or Tail attacks as a bonus action.

Cursed Patient Defense (3 Cursed Energy). Masaki Gitsune can take the Dodge action on it's turn.

Cursed Wind Step (3 Cursed Energy). Masaki Gitsune takes the Disengage or Dash action, and it's jump distance is doubled until the end of its turn.

Advanced Regeneration. Masaki Gitsune can spend cursed energy, regaining hit points equal to 15 times the amount spent.

Lifelike Illusion. Masaki Gitsune can spend up to 8CE to create illusions of herself. For everyone 1 CE spent an illusion is made which has a quarter of her health, and as a reaction to an attack or saving throw she can swap places with.

REACTIONS

Human Wall (7/long rest). Upon hitting 0 hit points, Masaki Gitsune can spend a hit die to fall to the amount rolled in hit points. All uses are restored on a long rest. Masaki Gitsune has 6 additional reactions exclusively for this feature.

Regeneration. When taking damage, Masaki Gitsune uses it's Advanced Regeneration

Swap. Masaki Gitsune swaps with one of her illusions. She has 3 additional reactions for this feature.

Untraceable Speed.

  • As a reaction to passing a saving throw or an attack roll being made against itself, the curse may choose to move 82ft. in a direction of its choice. If this movement would cause the curse to leave the area targeted by an attack roll it's reacting to the curse may roll a Acrobatics check to attempt to fully dodge. You roll against the attack roll, causing the attack to miss regardless of the curse's armor class if its Acrobatics check is higher than the attack roll. On a failure, the attack happens as normal, though the curse still moves as normal. This roll automatically fails if the attack was a critical hit, unless the curse is 10 or more levels above the attacker’s level. If the curse fails this roll by no more than 3 against an attack targeting one of its limbs with the Limb System then though it can’t fully dodge it may change which limb is targeted. In the case of a saving throw the curse is unaffected by the saving throw if the curse moves out of the area of effect.
  • The curse can make one melee attack as a reaction if it moved into range of a creature or a creature enters its range. The curse can only do this once per creature per round.

Curse Enhanced Body. Whenever the curse makes a Strength, Dexterity, Constitution, Intelligence or Wisdom saving throw, it may spend Cursed Energy up to its Charisma modifier as a reaction to add the number of energy spent as a bonus to the saving throw.

LEGENDARY ACTIONS

The Masaki Gitsune can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Masaki Gitsune regains spent legendary actions at the start of its turn.

Tail. Masaki Gitsune makes an attack with it's Tail against a creature within reach.

Regeneration. Masaki Gitsune uses its Advanced Regeneration

Storm of the Fox Dragon.(Costs 2 Actions). Masaki Gitsune uses either Kitsune's Wrath. or Endless Winds.

masakigitsune.jpg
[[1]]

Long ago, when Kawagoi Moriyuki oversaw Shinobu no Oka Castle, a pregnant kitsune took shelter beneath the floorboards. Moriyuki’s kind wife let her stay there and give birth. When a footman named Kaketa Wanazō captured and killed the kitsune’s mate. The pregnant kitsune hunted down Kaketa Wanazo and stabbing him with a sword leaving him in the river to drown. This kitsune would end up being known as Masaki Gitsune and became a koryū or "fox dragon". She would then often take the form of a young woman becoming a vengeful spirit of which tended to hang around families. Her victims often being men or woman who had deceived, hurt, or killed their partner or another's.

Jujutsu Sorcerer.

Masaki Gitsune has 22 levels in the Jujutsu Sorcerer

Domain Expansion: Shrine of the Fox Dragon

Masaki gitaune expands her domain, trapping all creature of her choice within 30 feet inside it. The domain looks to be a shrine in the middle of a pond with a furious storm raging above. Upon using her domain expansion Masaki Gitsune coils around and assumes her place on the shrine. Any creature Masaki wants within the domain must make a DC 25 Constitution saving throw as they are smited. On a failure they take 165 (30d10) lightning damage. On a success they take half as much. The constitution saving throw and its effects are the sure hit of this domain.

Domain Properties

Masaki Gitsune's domain has the following properties.

Refiniment Points. Masaki Gitsune's domain has 800 refinement points.

Domain Durability. Masaki Gitsune's domain has 1600 hit points.

Technique Efficiency. While inside its domain, the curse may use its cursed technique for 0 Cursed Energy.

Increased Potency. While inside its domain, its cursed techniques deal 9 additional damage dice and the curse gains a +5 bonus to their DCs and a +5 bonus to hit.

Lasting Domain. The Curse's Domain lasts for 2 minutes instead of 1.

0.2 Domain Expansion. As a part of opening its Domain the curse may choose to have it last only until the end of his turn. The cost for this domain expansion is halved, and it cannot be reacted to unless the creature has a higher Dexterity score than its Charisma score. When opening its domain this way, all creatures will be targeted by its effects and any effects that would happen at the beginning of any creature's turn now instead happen as soon as the domain is opened in this way.

Efficient Expansions. The curse's Domain Expansion cost is reduced by 8 (already added) and it only gains 1 level of exhaustion after its domain ends.

Durable Barrier. The Curse's Domain gains immunity to all non-magical damage from both sides, but remains resistant to all damage from the inside and vulnerable to all damage from the outside.


Curse Biology Traits

When a feature refers to the Crocodile Curse's curse biology, it refers to Shapeshifter, NineTails, Tail Sweep and Call of the Kitsune.

Cursed Technique

When a feature refers to the Masaki Gitsune's cursed technique, it refers to Breath of the Kitsune, Kitsune's Wrath, Arrival of the Fox Dragon, Endless Winds, FoxFire, Lifelike Illusion. and Swap.

Feats

Athlete History, Colossal Physique (Knockback feature works with the Tail attack), Strong Body, Human Wall, Regeneration, Advanced Regeneration, Improved Body Functions, Cursed Biology, 50 Meters In 3 Seconds!, Untraceable Speed,


Heavy Finisher (Works with the Tail attack)

Immense Cursed Energy, Overflowing Cursed Energy, Cursed Energy Tracker, Cursed Energy Concealer

Cursed Enhanced Body, Cursed Energy Reinforcement, Improved Cursed Energy Output, Legendary Cursed Energy Output.

Resilent (5e Feat)

Improved Durability. This creature uses the Improved Durability rule.

Not Canon. Masaki Gitsune is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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