Chiko (Jujutsu Kaisen Supplement)

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Chiko[edit]

small to medium undead (cursed spirit), chaotic evil


Armor Class 18 (Unarmored Defense)
Hit Points 84 (12d8 + 24)
Speed 65 ft.


STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 13 (+1) 12 (+1) 20 (+5)

Saving Throws Dex +6, Cha +8
Proficiency Bonus +3
Damage Vulnerabilities radiant
Damage Resistances poison
Senses passive Perception 11
Languages common
Challenge 6 (2,300 XP)


Cursed Energy. The curse has 26 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Sadism. Whenever the Chiko deals damage to someone who is frightened of it, half of the total damage will be converted in temporary hit points to themselves. These temporary hit points cannot go above its level/CR.

Tailed Advancement Chiko range in power with the most powerful Chiko ever being Tamomo no Mae Incarnate. As they grow older and more in power they gain another tail whenever they gain another tail their Strength, Dexterity, and Charisma scores all increase by 1, as well as they gain another level in the Jujutsu Sorcerer class.

Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there(They lose this if they are no longer considered Grade 3).

Cursed Strikes. Whenever the Chiko makes an unarmed strike, it can spend up to 3 cursed energy to increase its damage. On a hit, it deals 1d8 extra necrotic damage per energy spent. This may also be used as a response to the curse hitting a Nat 20. This energy persists until the curse hits a target or 1 minute passes.

50 meters in 3 seconds!. Masaki gitsune has 2 reactions.

Shapeshifter. As an action the Chiko can turn into a young beautiful woman however it requires concentration to maintain this form.

ACTIONS

Multiattack. The curse makes three attacks with its unarmed strikes or bite.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Unarmed Strike. +6 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning and 7 (1d12) necrotic damage.

Shapeshift. The Chiko uses the Shapeshifter feature.

BONUS ACTIONS

Regeneration. The curse can spend up to 8 Cursed Energy, regaining hit points equal to 5 times the amount spent.

Cursed Blast of Blows. Immediately after taking the Attack action on its turn, it can spend 3 cursed energy to perform two unarmed strikes as a bonus action.

Cursed Patient Defense. It can spend 3 cursed energy to take the Dodge action as a bonus action its your turn.

Cursed Wind Step It can spend 3 cursed energy to take the Disengage or Dash action as a bonus action on its turn, and your jump distance is doubled until the end of its turn.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.

Chiko is the next rank of kitsune society, after ashireiko. Kitsune belonging to this rank no longer look like ordinary, non-magical foxes, as they begin to sprout additional tails based on their age. This is the highest rank which wicked foxes, or nogitsune, can achieve.

Feats

Regeneration, 50 Meters In 3 Seconds!,

Immense Cursed Energy


Jujutsu Sorcerer.

The Chiko has 6 levels in the Jujutsu Sorcerer class.

Design Note: Anything in this curse apart of the Jujutsu Sorcerer class can be interchanged, removed, and added how you please, as it is up to the DM to decide what is best for the npc.

Improved Durability. This creature uses the Improved Durability rule.



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