Ashireiko (Jujutsu Kaisen Supplement)

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Ashireiko[edit]

small undead (cursed spirit), chaotic evil


Armor Class 14 (Unarmored Defense)
Hit Points 36 (8d8+0)
Speed 45 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 13 (+1) 14 (+2)

Saving Throws Dex +4, Cha +4
Damage Vulnerabilities radiant
Damage Resistances poison, psychic
Senses passive Perception 11
Languages
Challenge 1 (200 XP)


Cursed Energy. The curse has 10 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Magic Weapons. The Cursed Spirit's weapon attacks are magical.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beggining of each of its turns.

Invisible Force. The curse is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there.

Just A Fox. Ashirei due to the lack of power or cursed energy they are for the most part indistinguishable from regular foxes. In order to spot an Asherei you must make a DC(16) perception check.

Tailed Advancement If an Ashireiko were to gain another tail their Strength, Dexterity, and Charisma scores all increase by 1, as well as they gain another level in the Jujutsu Sorcerer class. They will also from now then be considered a Chiko

ACTIONS

Multiattack. The curse makes two Bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent.

Cursed Patient Defense. It can spend 3 cursed energy to take the Dodge action as a bonus action its your turn.

Cursed Wind Step It can spend 3 cursed energy to take the Disengage or Dash action as a bonus action on its turn, and your jump distance is doubled until the end of its turn.

Cursed Blast of Blows. Immediately after taking the Attack action on its turn, it can spend 3 cursed energy to perform two unarmed strikes as a bonus action.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.

Ashirei are low ranking kitsune. They are for the most part indistinguishable from non-magical foxes. The term ashirei comes from Azi, an evil fox spirit

Feats. The curse has the following feats:

Regeneration

Improved Durability. This creature uses the Improved Durability rule.

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