Mahito (Jujutsu Kaisen Supplement)
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Mahito[edit]
Medium undead (cursed spirit), chaotic evil Armor Class 20 (Unarmored Defense)
Saving Throws Dex +6, Cha +10 Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see Mahito. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see him. Sadism. When Mahito deals damage to a frightened creature, half of the damage dealt is converted into temporary hit points for him. Undead Nature. Mahito has advantage on saving throws against diseases or being poisoned. Hard to Kill(1/Long Rest). If Mahito is reduced to 0 hit points, he can choose to be reduced to 1 hit point instead even if the damage would kill him outright. He may use this once for body hitpoints and once for soulhitpoints. Cursed Energy. Mahito has 26 cursed energy which he can spend on his features. Whenever he uses cursed energy, it is considered spent. All cursed energy spent by Mahito is regained at the end of a long rest. Self-Alteration. As a free action, Mahito can spend an specific amount of cursed energy to change a part of his body. The type of alterations he can make are listed here. He can change his body to another self-alteration as a free action. Soul Maintenance. As a free action for 1 Cursed Energy or Reaction for 2 Cursed Energy, Mahito can regenerate an amount of Body Hit Points equal to his current Soul Hitpoints. Any lost limbs are restored if Soul Maintenance has been used to recover Body Hitpoints. Cursed Attacks. Mahito's unarmed strikes are considered magical. Improved Cursed Energy Recovery. While in combat Mahito regains 4 Cursed Energy at the beginning of his turns. The combat must be one where his life is at risk. ACTIONSMultiattack. Mahito makes 2 attacks with his Unarmed Strikes. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage + 3 (1d6) necrotic damage. Idle Transfiguration. As an action for any amount of cursed energy up to 7, Mahito can touch a creature within his reach and force said creature to make a Constitution saving throw. On a failure, they take 5 (1d10) necrotic damage per cursed energy spent + 22 (4d10) necrotic damage. On a success, they take half as much damage. If damage from this feature reduces a creature to 0 hit points, they become one of Mahito's Transfigured Humans. Jujutsu Awakening. As an action for 10 cursed energy, Mahito can touch a willing creature and mess with it's brain. The creature will gain 3 levels in the jujutsu sorcerer class, and will lose a number of levels on it's old class equal to the levels gained. If the creature has no levels, it will gain one level instead. Mahito may only do this once per creature. Once awakened this way, the creature cannot take a sorcerer path, but will gain a random Innate Technique assigned by the GM. BONUS ACTIONSCursed Blast of Blows. Immediately after taking the Attack action on his turn, Mahito can spend 3 cursed energy to perform two unarmed strikes as a bonus action. Cursed Patient Defense. Mahito can spend 3 cursed energy to take the Dodge action as a bonus action on his turn. Cursed Wind Step. Mahito can spend 3 cursed energy to take the Disengage or Dash action as a bonus action on his turn, and his jump distance is doubled until the end of his turn. Cursed Strike. Before Mahito makes an unarmed strike, he may spend up to 3 cursed energy, dealing additional necrotic damage equal to 4 (1d8) per point spent. He can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike. Advanced Regeneration. As a bonus action, Mahito can spend any amount of cursed energy and regain body hit points equal to 15 times the amount spent. REACTIONSAdvanced Regeneration. As a reaction to receiving damage, Mahito can spend any amount of cursed energy and regain body hit points equal to 15 times the amount spent. |
Mahito was born from the hate and fear humans have for each other. Jujutsu Sorcerer. Mahito has 7 levels in the Jujutsu Sorcerer class, and has the following Cursed Feats: Regeneration, Advanced Regeneration, Quick Alterations, Soul Manipulation Expert Immense Cursed Energy, Overflowing Cursed Energy Transfigured HumansWith his innate technique, Mahito can make and control transfigured humans, using them as he wish. All of the details about what he can do with said humans is described here. The Soul Dictates The Shape Of The BodyMahito's Innate Technique Idle Transfiguration makes his body almost invincible due to the need to hit his soul.
Mahito has two set of hit points, known as a body hitpoints and soul hitpoints. Both the Body and Soul hit points have the same amount of maximum hit points, every non magical and magical damage directed at Mahito that does not directly or indirectly strike the soul can only reduce hit points from his Body Hit Points. If an attack manages to strike the soul, Mahito loses the current amount of soul hitpoints by the amount of damage taken. Should the current amount of body hit points be reduced to 0, Mahito will temporarily under the incapacitated condition until he has at least 1 Body Hitpoint. If Mahito has taken soul damage, your body hit points cannot be healed past the current amount of Soul Hit Points you have. Mahit cannot actively regenerate Soul Hitpoints, he regenerates 1 Soul Hitpoint for every minute that passes out of Combat. Reduced Maximum Soul Hit Points will always return at the end of a long rest. If both the maximum amount of Soul Hitpoints and Body Hit Points reach 0, Mahito dies outright.
Cursed Techniques. The following techniques deal damage to Mahito:
Items. The following items deal damage to Mahito:
Improved Durability. This creature uses the Improved Durability rule. |
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