Mago (5e Creature)
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Medium humanoid (hylian), neutral evil
Spellcasting. The mago is a 2nd-level spellcaster, and has 9 magic points. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The mago has the following wizzrobe spells prepared:
*The mago casts mage armor on itself before combat.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used in two hands.
There exists a cult of hylian wizzrobes who revere, if not outright worship the king of evil known as Ganon. They not only crave but openly worship this vile fiend, and practice destructive magic in his name. Unable to live among normal hylians, these cultists—these mago—dwell instead in dungeons and hidden villages, away from those who can't understand them. They are most recognizable from the orange, brown, and red robes worn by most spellcasters within their ranks.