Keyblades (5e Equipment)
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Weapon (any sword or club), very rare (requires attunement for non keyblade user based classes) (Note, this pageis mostly catered to the Keyblade Master class. I will add attunement options for multiclassers or for those who wish to randomly add them to their campaign.)
A keyblade is a magical weapon that resembles a large key. Some keyblades possess a sharp edge like a sword, while others are instead used to bludgeon creatures like a club or mace. It is said that a keyblade can be used to open any door and unlock any lock. While attuned to a keyblade, you can cast the spells arcane lock and knock three times per day each, without requiring material components. You regain spent uses of these spells at dawn. If you are a spellcaster, you may use the keyblade as an arcane focus for your spells. While attuned to the keyblade, the keyblade is bonded to you. If you are disarmed, you can summon the keyblade to your hand using a bonus action so long as you are on the same plane of existence. Variant Keyblades[edit]Keyblades come in a wide variety of shapes and sizes, and some of these variations have additional powers that a standard keyblade does not. This section presents several examples of variant keyblades.
Oathkeeper[edit]
(Can only be obtained through leveling) (2d10 piercing damage) This keyblade’s delicate appearance belies a firm resolve and an unwavering devotion to one’s friends. It deals an extra 1d6 radiant damage to any target it hits. If the target is a fiend or an undead, it inflicts an extra 2d6 radiant damage instead. In addition, the keyblade has seven charges. You can spend a charge in order to cast magic missile as a 1st level spell, and you can spend additional charges to increase the spell’s level. When you cast this spell, it inflicts radiant damage rather than force damage. It regains 1d4 expended charges daily at dawn.
Oblivion[edit]
(can only be obtained through leveling) (2d10 slashing damage) The head of this black keyblade forms the character for “darkness” in a foreign tongue. It provides a +1 bonus to attack and damage rolls, and deals an extra 1d6 necrotic damage to any target it hits. In addition, when you score a critical hit against a target, the target must make a DC 14 Charisma saving throw. On a failed save, any spell of 3rd level or lower affecting the target ends.
Mark of a Hero[edit]
(requires attunement by a creature of the lawful good alignment) (3d4 bludgeoning damage) This Grecian keyblade was made in recognition of a demigod’s heroic exploits. It provides a +2 bonus to attack and damage rolls. In addition, while attuned to it your Strength and Constitution scores each increase by 2, to a maximum of 22.
Counterpoint[edit]
(requires attunement by a bard) (2d8 bludgeoning damage) Wrought by a musically inclined sage, this keyblade produces the sounds of orchestral instruments with every strike. It inflicts an extra 1d6 thunder damage to any target it hits. On a critical hit, the target must succeed on a DC 13 Constitution saving throw or be deafened until the end of its next turn. In addition, while attuned to this keyblade you can cast the spell irresistible dance once per day, regaining the ability to do so at dawn. The saving throw DC for this spell is 17.
End of Pain[edit]
(requires attunement by a creature of the evil alignment with a strength score of 13 or higher) (3d6 slashing damage) (When attacking with this keyblade, you deal necrotic damage) (Tranformation: None) (Shotlock: Pain Incarnate)
Key of Hearts[edit]
(requires attunement by a creature of the evil alignment) (2d6 piercing damage) (When attacking with this keyblade, you deal extra 1d6 damage if the target is radiant) (Tranformation: None) (Shotlock: None)
Sweet Dreams[edit]
(requires attunement by a creature of the good alignment) (3d4 bludgeoning damage) This confection-themed keyblade radiates a gentle magic that soothes even the most savage soul. While attuned to it, you are considered proficient in Wisdom (Animal Handling) checks and can double your proficiency check for any ability check involving this skill. In addition, you can cast the spell animal friendship three times per day, and the spell conjure animals once per day. You regain expended uses of these spells daily at dawn.
All for One[edit]
(requires attunement by a creature of non-chaotic evil alignment) (2d8 piercing damage) This keyblade embodies the camaraderie and loyalty of a famous adventuring party. While attuned to it, you can designate up to three other creatures as your teammates. You have a cumulative +1 bonus to attack rolls, ability checks and saving throws for each of your teammates that is within 15 feet of you. Each teammate that is within 15 feet of you or another teammate gets this bonus as well, subject to the same restrictions. In addition, if a creature you can see within 5 feet of you takes damage, you can use your reaction to take the damage instead. If the creature is one of your teammates, you have resistance to the damage. You can change which creatures are designated as your teammates daily at dawn.
Dive Wing[edit]
(requires attunement by a spellcaster) (2d10 bludgeoning damage) (Magic cast with this keyblade does uses 2 MP less than it would normally use) (Tranformation: Drive Boost 2d10 radiant damage, 2nd Form: Drive Boost 2 3d10 radiant damage, Finisher: Drive Blade) (Shotlock: None)
Pumpkinhead[edit]
(requires attunement by a spellcaster of the evil alignment) (2d10 slashing damage) Fearsome spirits are bound to this Gothic keyblade, giving it the power to scare. When you hit a creature with this keyblade, the creature must succeed on a DC 15 Wisdom saving throw or become frightened of you until the start of your next turn. If the creature succeeds on this saving throw, it is immune to this effect for 24 hours. In addition, you can cast the spell fear once per day while attuned to this keyblade. You regain the ability to do so at dawn. The saving throw DC for this spell is 15. Finally, this keyblade inflicts an extra 2d4 psychic damage to frightened creatures.
Star Seeker[edit]
(can only be obtained through leveling) (2d10 bludgeoning damage) This keyblade embodies the power of the constellations. While attuned to it, you have a +2 bonus to spell attack rolls and your spell save DC increases by 2. In addition, the keyblade has 11 charges. You can spend 1 charge to cast the spell magic missile, 3 charges to cast the spell Melf’s minute meteors, or 7 charges to cast the spell crown of stars. These spells use your spell attack bonus and spell save DC. You regain 1d4+1 expended charges daily at midnight.
Diamond Dust[edit]
(requires attunement by a spellcaster) (2d6 slashing damage) This keyblade appears to have been hewn from a block of ice and is cold to the touch. It inflicts an extra 2d6 cold damage to any target it hits. On a critical hit, the target’s movement speed is halved until the end of its next turn. In addition, you are resistant to cold damage while you are attuned to this keyblade.
Bright Crest[edit]
(requires attunement by a creature of the neutral alightnment) (2d10 slashing damage) (When you attack a flanked enemy, they are knocked prone) (No transformation) (Shotlock: Way to the light)
Anguis[edit]
(can only be obtained through leveling. requires attunement for 1 long rest) (4d6 piercing damage) (When using this keyblade, spells cast gain a +8 to attacks) (Transformation: None) (Shotlock: None)
Leopardus[edit]
(can only be obtained through leveling. requires attunement for 1 long rest) (4d4 slashing damage) (When using this keyblade, movement speed increases by 20ft) (Transformation: None) (Shotlock: None)
Unicornus[edit]
(can only be obtained through leveling. requires attunement for 1 long rest) (4d8 slashing damage) (When blocking, AC increases by 3) (When attacking, you gain a +3 to attack rolls) (Transformation: None) (Shotlock: None)
Ursus[edit]
(can only be obtained through leveling. requires attunement for 1 long rest) (5d6 bludgeoning damage) (When attacking, you gain a +10 to attack rolls) (Transformation: None) (Shotlock: None)
Vulpes[edit]
(can only be obtained through leveling. requires attunement for 1 long rest) (2d8 bludgeoning damage) (When defending, AC increases by 6) (Transformation: None) (Shotlock: None)
Starlight[edit]
(requires attunement by a creature level 10 or lower) (3d4 slashing damage) (Healing spells are a free action) (Transformation: Second From S, Finisher: Stun Impact, Sonic Blade [3 hits], Ars Arcanium [6 hits], Ragnarok [9 hits]) (Shotlock: Strike Raid S)
Star Cluster[edit]
(no attunement required) (4d8 bludgeoning damage) (No bonuses) (Transformation: 2nd Form A, Finisher: Stun Impact, Sonic Blade [3 hits], Ars Arcanium [6 hits], Ragnarok [9 hits] ) (Shotlock: Strike Raid S)
Another No Name[edit]
(requires attunement by a spellcaster that knows haste, slow, or time stop) (3d4 piercing damage) This grim keyblade holds power over time. While attuned to it, you can cast the spells haste and slow twice per day each, regaining expended uses at dawn. The spell save DC for slow is 14. In addition, if you fail a saving throw or miss with an attack, you can turn the failure into a success and the miss into a roll of 20. Once you have used this feature, you cannot do so again until the next dawn.
Two Become One[edit]
(requires attunement by a creature that has become one with another creature) (3d6 piercing damage) (No bonuses) (Transformation: Split Hammmer 3d6 +3, 2nd Form: Split Drill 3d6 +6, Finisher: Hammer Drill Uproar) (Shotlock: Union Cross)
Way to the Dawn[edit]
(requires attunement by a creature whose alignment has changed from evil to good) (2d8 slashing damage) The mingled fiendish and celestial motifs of this keyblade symbolize redemption and inure its wielder to evil. While attuned to this keyblade, you have resistance to necrotic damage and advantage on saving throws against being charmed, frightened, or possessed by fiends or the undead.
Destiny's Embrace[edit]
(requires attunement by a creature of the chaotic good alignment) (3d6 bludgeoning damage) (Radiant damage is doubled) (Transformation: None) (Shotlock: Destiny's Guidance)
Stroke of Midnight[edit]
(requires attunement by a creature with a charisma score of 13 or higher) (2d8 piercing damage) (Ice spells are dealt double) (Transformation: Ball Blitz Claws 2d8 +3, 2nd Form: Ball Blade Skates 2d8 +6, Finisher: Ballroom Blitz) (Shotlock: Midnight Strike)
Duel Disk[edit]
(requires attunement by a creature of the good alignment) (3d6 bludgeoning damage) (Offensive spells and attacks are dealt with advantage) (Transformation: Digital Sabers 3d6 +6, 2nd Form: Digital Data Stream 3d6 +9, Finisher: Light Cycle Burnout) (Shotlock: Data Overload)
Sleeping Lion[edit]
(requires attunement by a creature of the lawful good alignment) (5d4 slashing damage) (Transformation: Sleeping Valor 5d4 +4, 2nd Form: Awakened Valor 5d4 +8, Finisher: Brave Barrage) (Shotlock: Fire Brave Rain)
No Name[edit]
(requires attunement by a creature of the chaotic bad alignment with intelligence of 15 or higher) (5d8 slashing damage) (Transformation: Darkness Seeker 5d8 +5, 2nd Form: Armored Darkness Seeker 5d8 +10, Finisher: Master's Power) (Shotlock: Master's Vision)
Mirage Split- Reality Shift[edit]
(can only be obtained through finding it in ones dreams. Requires attunement by one with an intelligence score above 13) (2d4 slashing damage) (Cannot be in Keyblade inventory if Nightmares End is already in inventory) (Transformation: Illusion Shifter 2d4 +2, Finisher: Reality Shift) (Shotlock: None)
Nightmares End- Reality Shift[edit]
(can only be obtained through obtaining it through one's sleep. Requires attunement by a creature with a wisdom score above 13) (2d4 slashing damage) (Cannot be in Keyblade inventory if Mirage Split is already in inventory) (Transformation: Illusion Shifter 2d4 +2, Finisher: Reality Shift) (Shotlock: None)
Combined Keyblade- Mirage Nightmare[edit]
(can only be obtained through using Nightmares End and Mirage Split in unison) (5d10 slashing damage +1) (Cannot be used for drive forms) (Can only be used 3 times per long rest and does not take up a keyblade slot) (Can only be used if 2 keybearers are in agreement to use it and have Nightmares End and Mirage Split (Takes an attack action for both users) (Transformation: None) (Shotlock: None)
Stormfall[edit]
(requires attunement by a spellcaster) (2d6 piercing damage) The slender design of this keyblade helps focus the wielder’s magical energies. You have a +2 bonus to spell attack and damage rolls with this keyblade.
Master Defender[edit]
(requires attunement by a paladin whose level 10 or higher.) (4d8 slashing damage) (3 times per long rest, you can cast bind on a target creature) (No transformation) (Shotlock: Master's Reprisal)
Ends of the Earth[edit]
(requires attunement by a creature whose strength score is above 13) (4d8 bludgeoning damage) (greatsword, requires attunement by a barbarian, fighter, paladin or ranger) This immense keyblade imbues its wielder with tectonic force. It has a +3 bonus to attack and damage rolls. In addition, you have advantage on Strength and Constitution saving throws while you are attuned to this keyblade.
Wayward Wind[edit]
(requires attunement by a creature at a lower level) (2d8 slashing damage) (scimitar or shortsword, requires attunement by a bard, monk or rogue) This keyblade makes its wielder feel lighter than air. While attuned to it, your movement speed increases by 10 feet and you can take the Dodge action as a bonus action on your turn.
Void Gear[edit]
(requires attunement by a creature of the evil alignment) (3d8 slashing damage) (When using this keyblade to inflict necrotic damage, damage is doubled) (Transformation: None) (Shotlock: Unversed Drive)
Kingdom Key D[edit]
(requires attunement by a warlock of the good alignment) (4d6 bludgeoning damage) (Attacks rolls get a +1) (Transformation: Second Form D, Finisher: Stun Impact, Sonic Blade [3 hits], Ars Arcanium [6 hits], Ragnarok [9 hits]) (Shotlock: Strike Raid)
Ultima Weapon[edit]
(can only be obtained through leveling and forged) (4d10 bludgeoning damage) (Transformation: Ultimate Form, Finisher: Ultimate Radiance) (Shotlock: Ultimate Burst)
X-Blade[edit]
(can only be obtained through leveling) (4d20 slashing damage) (Can only be obtained through reaching level 20 with Keybearer class) (No transformation) (Transformation: None) (Shotlock: None)
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