Kamatari (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Temari, Young[edit]

Medium beast (weasel), neutral good


Armor Class 16 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 45 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 10 (+0) 10 (+0) 13 (+1)

Saving Throws Str +6, Dex +3
Skills Acrobatics +3, Arcana +3, Medicine +3, Perception +3, Performance +4, Sleight of Hand +3, Stealth +3, Survival +3
Senses passive Perception 13
Languages Common
Challenge 7 (2,900 XP)


Chakra. Kamatari has 20 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Kamatari is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Kamatari can take the dash, dodge, and disengage actions as a bonus action for 2 chakra.

Great Weasel Dash. When Kamatari takes the dash action, he becomes invisible to any creature without without chakra detection, blindsight, truesight, or 20 passive Perception.

ACTIONS

Multiattack. Kamatari makes three unarmed strike or sickle attacks.

Unarmed Strike. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Sickle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage

Tiny Lumber Axe (4 Chakra). As a bonus action, Kamatari's sickle deals 11 (2d4 + 6) magical slashing damage, and deals twice as much damage to objects, until the end of his turn.

REACTIONS

Substitution (3+ Chakra). When Kamatari is hit by an attack and would take damage, he decreases the damage by 12 (1d10 + 7) and teleports up to 30 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Kamatari can reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Summoning_Beheading_Dance.png
[Source].

Named after the mythical kamaitachi, weasels with scythe-like claws, Kamatari is a skilled shinobi animal and personal summon of Temari. Having lost an eye in one of his countless fights, and wielding a scythe as long as his entire body, he is prone to spiraling into an unstoppable torrent of slashes, but has the necessary skill to avoid injuring teammates.


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