Joel Joestar (JJBA Supplement)
Joel Joestar[edit]
Medium humanoid (Human), chaotic neutral Armor Class 17
Saving Throws Strength +9 Dexterity +10, Charisma +10 Hamon Points Joel has 10 Hamon points he can spend, and regains them back after a long rest Stand Proud Focus Joel takes 3 less damage from bludgeoning, piercing and slashing damage Exploit the Armor When Joel successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5 Exchange Blows. When Joel takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he and Feline Frisky can make 1 additional melee attack on each of their turns. He can only have up to 5 Exchange Blows Stacks at once. Using extra attacks during his turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends. When landing an extra attack granted by Exchange Blows, Joel may expend that stack to cause it to deal full critical damage. Spirit Points. Joel has 15 spirit points which he may expend. He regains all spirit points at the end of a long rest. TSUKA! If Joel is aware of a creature, he and Feline Frisky cannot have disadvantage on attack rolls against them. ACTIONSUnarmed Strike Melee Attack: +10 to hit, reach 5 ft., one target. Hit:4 1d6 bludgeoning damage, and he can spend a 1 Hamon Point to deal an additional 1d6 radiant damage, to maximum of 3d6 Hamon breathing Joel regains 1 Hamon point. Sunrise Drop Overdrive (4 Hamon Points) Melee attack reach 5 ft., one target. Target must make a DC 17 Dexterity saving throw. On a failure, the target takes 24 (6d6) Radiant damage. Cellular Acceleration (2 Spirit Points) Joel or Feline Frisky touch one humanoid that had taken damage. They are healed 5 (1d8) hit points, and for one minute (10 rounds) heal 1d8 hit points per round. If this is used on an undead, it deals 1d8 radiant damage. Cat’s Luck/Cat’s Curse (2 Spirit Points) Joel targets one creature within 30ft. of him that isn’t himself or Feline Frisky. If he wishes to give the target good luck, they are under the effects of the Bless spell. If he wishes misfortune on the target, they must make a DC 18 Wisdom saving throw, or for every attack roll, ability check, and saving throw, they must roll a d4 and subtract the number rolled on the d4 from their total roll. Both Cat’s Luck and Cat’s Curse last for one hour, and Both effects do not effect Death saving throws.
|
Joel Joestar is a teenager from a JoJo's Bizarre Adventure AU. He has shoulder length spikey hair, and is commonly seen wearing a black shirt with a skull on it, but the skull is beginning to fade due to general wear. Sporting a pair of black jeans and black or brown shoes (depending on the day), he lived a regular life for the most part, never wanting to get wrap up in anything unnecessary. Being a fan of the romance genre of media, Joel's always wanted to have a romantic partner, but was often considered by his friends 'the unlucky lover', and after 6 months of trying to find love, he was on the brink of giving up. Despite feeling defeated, his inner Joestar fighting spirit caused his Stand, Feline Frisky to awaken and assist in trying to carry out his personal goals. Joel, at some point after leaving America temporarily and moving to Japan, met a 17 year old girl named Ayane Chiaki, and saved her from a mugging. However, the knife still slit her throat but Hamon had healed Ayane, preventing her death but she was left as a mute. It's insinuated that when they encounter again, they start a romantic relationship of some kind. Feline Frisky appears as a blue skinned feline humanoid woman sporting a rather modern design for a Stand, with large cat ears and paws for hands and feet. Feline Frisky is also autonomous, mostly acting and thinking for herself but if Joel desired he could control her physical form himself. She is rather protective of Joel and his status, fearing that if he ever does settle down with someone that she'll become obsolete, and therefore will partially sabotage his attempts to find a romance partner. Joel by default is easily perceived as someone who is a little lazy, always questioning 'why?' when asked to do something, but as he follows his sister Joanna Joestar in her pursuit of Sia Loughty, he learns the basics of Hamon and its various uses to combat the supernatural. However, when Joel has a goal of his own, his determination goes through the roof if he is able to see that he's making progress, dating fails aside. |
Feline Frisky[edit]
Medium elemental (Stand), neutral Armor Class 28 (Natural armor)
Saving Throws Strength +9 Dexterity +10, Charisma +10 Manifestation of Will. Any feature that effects Joel also effects Feline Frisky. Any damage Feline Frisky takes is instead dealt to Joel. Any effect that targets either Feline Frisky or Joel targets both of them. Joel can summon or de-summon Feline Frisky as a bonus action. If Joel becomes unconcious, the Stand instantly de-summons. Feline Frisky and Joel use the same action and bonus action, but moving Feline Frisky uses a free action. Feline Frisky can only move up to 20 ft. of the Stand user, and moves in parallel with the Stand user when they move beyond the 10 ft. radius. Invisible Force. Only Stand users and creatures with any form of spellcasting can see Feline Frisky, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense Feline Frisky, and it is no longer invisible to them. Feline Frisky can phase through creatures/objects and everything seen by Feline Frisky is also seen by Joel. At Joel’s option, he can make Feline Frisky materialize, and she can be seen without the need of a stand, or Magic. ACTIONSClaw Slash Melee Attack: +15 to hit, reach 5 ft., one target. Hit:12 3d6 slashing damage. Cellular Acceleration (2 Spirit Points) One creature Feline Frisky touches regains 4 (1d8) hit points, and regains an additional 4 (1d8) hit points at the end of each of their turns for 1 minute. If the target is undead, they must succeed a DC 23 Dexterity saving throw or take 4 (1d8) radiant damage in the same manner instead of regaining hit points.
|
[[Back to Main Page → 5e Homebrew → Campaign Settings → JoJo's Bizarre Adventure World → Bestiary (JJBA Setting)