Japanese Dō-maru Armor (3.5e Equipment)

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This material is published under the OGL 1.0a.
Dō-maru Samurai Armor [Medium]
Maximum Dex Bonus: +3
Armor Check Penalty: −3
Arcane Spell Failure Chance: 25%
Hardness: 8
Size Cost Armor
Bonus
Weight Hit
Points
Humanoid Nonhumanoid
Fine 75 gp 150 gp +2 3 lb. 1
Diminutive 75 gp 150 gp +2 3 lb. 2
Tiny 75 gp 150 gp +2 3 lb. 5
Small 150 gp 375 gp +4 15 lb. 10
Medium 150 gp 375 gp +4 30 lb. 20
Large 375 gp 750 gp +4 60 lb. 40
Huge 750 gp 1,500 gp +4 150 lb. 80
Gargantuan 1,500 gp 3,000 gp +4 240 lb. 160
Colossal 3,000 gp 6,000 gp +4 360 lb. 320
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.

Description/Notes[edit]

A standard suit of armor for samurai, generally infantry. It was the cheapest form of samurai armor to produce, and was lighter and more maneuverable. The suit contains a helmet, shoulder armor, chest armor, light back armor, an armored skirt that goes to the knee, thigh armor, shin guards, and wrist guards.

Enhancements[edit]

These are the prices for this item when made with specific materials or enhancements.

Dō-maru Samurai Armor Material Enhancements
Material Cost1 Hardness Hit Points Special
Steel and leather 350 gp 8 20
Adamantine 10,050 gp 20 26 Grants wearer DR 2/—
Crystal, Deep 1,050 gp 10 20 No rusting
Crystal, Mundane 350 gp 8 16 No rusting
Dragonhide n/a n/a n/a
Mithral 4,050 gp 15 20 Half weight,
Treated as light armor,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus squared
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page3.5e HomebrewEquipmentMagical Armor Enhancements

See Also[edit]



Back to Main Page3.5e Open Game ContentSystem Reference DocumentArmor

Open Game Content (Padlock.pngplace problems on the discussion page).
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