Japanese Yumi Bow (3.5e Equipment)

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This material is published under the OGL 1.0a.


Yumi Bow
Exotic Two-Handed Projectile
Critical: ×3
Range Increment: 100 ft.
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * 1d2 * 1
Diminutive * 1d3 * 1
Tiny * 1d4 * 1
Small 675 gp 1d6 1-1/2 lb. 2
Medium 675 gp 1d8 3 lb. 5
Large 950 gp 2d6 6 lb. 10
Huge * 3d6 * 20
Gargantuan * 4d6 * 40
Colossal * 6d6 * 80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description[edit]

The yumi bow essentially functions identically to a regular longbow, but with one key difference. The yumi bow is asymmetrical in design, meaning it is shorter on the bottom than on top, allowing it to be used while mounted on horseback without a penalty, or when in crouched positions. Just like with a regular composite longbow, If you have a penalty for low Strength, apply it to damage rolls when you use a longbow. If you have a bonus for high Strength, you can apply it to damage rolls, as this type of bow it also composite. Due to the incredibly unusual construction of this bow, weapons of this type are always masterwork, meaning it has a +1 bonus to attack rolls. If someone is attempting to make this bow by crafting, anything less than masterwork will not be functional.

Enhancements[edit]

Longbow Material Enhancements
Material Average Masterwork1 Hardness hp Special
Wood 675 gp 675 gp 5 5
Adamantine n/a n/a n/a
Deep Crystal 1,075 gp 10 15 Psionic
Mundane Crystal 675 gp 8 12 No rusting, not metal
Darkwood 405 gp 5 5 1/2 weight
Iron, Cold n/a n/a n/a n/a
Mithral n/a n/a n/a
Silver, Alchemical n/a n/a n/a n/a
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus squared
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also[edit]