Japanese Ō-yoroi Armor (3.5e Equipment)

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This material is published under the OGL 1.0a.
Ō-yoroi Samurai Armor [Heavy]
Maximum Dex Bonus: +2
Armor Check Penalty: –5
Arcane Spell Failure Chance: 35%
Hardness: 8
Size Cost Armor
Bonus
Weight Hit
Points
Humanoid Nonhumanoid
Fine 525 gp 750 gp +3 5 lb. 1
Diminutive 525 gp 750 gp +3 5 lb. 3
Tiny 525 gp 750 gp +3 5 lb. 7
Small 750 gp 1,500 gp +6 25 lb. 15
Medium 750 gp 1,500 gp +6 50 lb. 30
Large 1,500 gp 3,000 gp +6 10 lb. 60
Huge 3,000 gp 6,000 gp +6 250 lb. 120
Gargantuan 6,000 gp 12,000 gp +6 400 lb. 240
Colossal 12,000 gp 24,000 gp +6 600 lb. 480
Speed1
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
  1. When running in heavy armor, you move only triple your speed, not quadruple.

Description/Notes[edit]

The set of armor is comprised of steel plates woven together by silk over leather pads. The suit contains shoulder plates, full torso armor, wrist plates, a heavy skirt that goes down to the knees, thigh guards and shin guards, as well as a helmet. Designed to be more protective than the more basic infantry samurai armor, while still prioritizing speed and agility more than other forms of heavy armor. If a set of this armor is acquired, it can be further upgraded to perfectly fit the wearer for 100 to 400 (2d4 x 50) gold pieces. This increases the max dex bonus by +1, and if the armor is masterwork, reduces the armor check penalty by a further 1 point, for a total max dex bonus of +3, and a total armor check penalty of -3 if it is masterwork, and an armor check penalty of -5 if not.

Enhancements[edit]

These are the prices for this item when made with specific materials or enhancements.

Ō-yoroi Samurai Armor Material Enhancements
Material Cost1 Hardness Hit Points Special
Steel and leather 750 gp 8 30
Adamantine 15,250 gp 20 40 Grants wearer DR 3/—
Crystal, Deep 1,250 gp 10 30 No rusting
Crystal, Mundane 750 gp 8 25 No rusting
Dragonhide 800 gp 10 10 Usable by druids
Mithral 9,250 gp 15 30 Half weight,
Treated as medium armor,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus squared
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page3.5e HomebrewEquipmentMagical Armor Enhancements

See Also[edit]

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