Itadori Yuji, Shibuya Arc (Jujutsu Kaisen Supplement)
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Itadori Yuji[edit]
Medium humanoid (Cursed Vessel), neutral good Armor Class 21 (Unarmored Defense)
Saving Throws Str +11, Con +10, Cha +8 Cursed Energy. Yuji has 102 cursed energy which he can expend. Cursed Energy Recovery. While in combat, Yuji regains 1 Cursed Energy per turn, up to his maximum. The combat must be one where his life is at risk. Cursed Armor. Yuji can spend up to 4 cursed energy to give itself temporary hit points equal to the cursed energy spent times 5 for 1 minute (no action required). Yuji can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0. Cursed Strike. When making an Unarmed Strike, Yuji may spend up to 4 Cursed Energy, adding 1d8 Necrotic damage to its damage. This may also be used when the creature hits a Nat 20. This energy persists until he hits a target or 1 minute has passed. Taijutsu Initiate. Whenever Yuji spends cursed energy into his cursed strike feature, it counts as if he has spent 2 instead. However, it still cannot add more than 2 dice to the damage. Taijutsu Master. Whenever Yuji makes an unarmed strike, he gains a +2 bonus to its attack and damage rolls (already applied in the sheet). Divergent Fist. Once per turn Yuji can choose to focus until the end of your turn. When Yuji hits a target with a Cursed Strike on that turn while focusing, he makes a Charisma saving throw with DC 15. On a success, it causes a second impact, dealing additional damage equal to the cursed strikes damage roll, at which point Yuji stops focusing in this manner. If an attack is benefiting from Divergent Fist, it can't Black Flash. Brawn. Whenever Yuji makes a Strength saving throw, they take half as much damage on a failure and no damage on a success. 50 Meters In 3 Seconds! Yuji has two reactions per round. Reinforced Immune System. Yuji has advantage on saving throws against being poisoned. Strong Body. Yuji reduces all non-magic damage he takes but psychic by 6. Taijutsu Sorcery. Once per turn, Yuji can make an unarmed strike with advantage. If he already had advantage on a unarmed strike, he raises the critical hit range for the attack by 1. Cursed Rain of Blows. Whenever Yuji uses Cursed Blast of Blows, as a Free Action he can spend 3 more Cursed Energy to make yet another Cursed Blast of Blows Cursed Blast. Once per turn, Yuji can raise the limit of one Cursed Strike to double his proficiency bonus (8). Cursed Energy Tracker. Yuji can focus on one creature for 1 minute, seeing the “sparks” of cursed energy that always happen before cursed technique usage. For that minute when that creature forces him to make a save using their cursed technique or makes a cursed energy attack roll against him using their cursed technique they must roll a Stealth check, using Charisma instead of Dexterity, against a Perception check from Yuji. If he wins Yuji gains advantage on the saving throw, or the attack roll is made with disadvantage. Colossal Physique. Yuji counts as two sizes larger for the purposes of grappling, shoving, disarming and the weight he can carry, push, drag, or lift. Yuji can add his proficiency to all Strength checks he makes. Any attack roll Yuji makes which uses Strength deals twice as much damage to objects and structures Once per turn as part of a successful melee attack, Yuji can force the creature hit to make a DC19 Strength saving throw . On a failure, they are knocked back 70ft in a direction of his choice. If the creature collides with an unsecured object or structure, then the creature and the unsecured object or structure receive 1d6 bludgeoning damage for every 10 feet the creature had left to travel after colliding with the surface. If it was another creature, they instead both take damage equal to half of Yuji's damage roll (rounded down). If his attack was a critical hit, the creature automatically fails their saving throw and are knocked back twice the distance. Whenever Yuji makes a Strength check or saving throw, Yuji can give himself advantage on the roll. He can do this 7 time per long rest. Brute Slam. Once per turn as part of an unarmed strike, Yuji may make a grapple attempt against a creature. If he succeeds, he may pick up the creature and slam them against a solid surface within 10 ft. of hiself, such as the ground or a wall, dealing another roll of his unarmed strike in damage. The surface takes twice as much damage as the creature, and if it breaks the creature takes another 2d6 damage of an appropriate type. Heavy Slam. Whenever Yuji takes the Attack action against a creature he is currently grappling with, he may forgo an attack to violently slam the creature into the ground. Yuji makes a contested Athletics check against the creature who contests via Athletics or Acrobatics check (Their choice). On a successful check, his opponent is driven into the earth beneath him ending your grapple early, taking bludgeoning damage equal to two rolls of your unarmed strike damage dice and being knocked prone. On a failure, the creature escapes from his iron grasp, causing Yuji's grapple to end early and the creature may move an additional 5 ft. away from him as part of their successful check. If Yuji scores a 20 on the Athletics) check whilst using this feature and it was a success, the creature takes bludgeoning damage equal to four rolls of his unarmed strike damage dice and gains disadvantage on attack rolls, ability checks, skill checks and Strength or Dexterity saving throws until the start of Yuji's next turn. Cursed Martial Artist. Yuji's unarmed strikes when benefitting from the Cursed Strike enhancement have their critical hit range increased by 1 meaning while using curse empowered strikes Yuji can land a crit with a 19 or 20. Additionally, whenever Yuji scores a critical hit with an unarmed strike, he can roll one additional unarmed strike damage die when determining the extra damage for the critical hit. If Yuji has taken the Attack action on his turn using only unarmed strikes then make any unarmed strikes as a bonus action which benefits from the Cursed Strike, the enhancements cursed energy cost is reduced by 2 (to a minimum of 1). ACTIONSMultiattack. Yuji can make three unarmed strikes. Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) bludgeoning damage. Strong Throw (3 cursed energy). In place of an attack, Yuji can choose a creature or object of a size up to 1 size category larger than you within your unarmed strike reach, and make an athletics check contested by their athletics or acrobatics(their choice) or a set DC for objects, 5 for tiny, 7 for small, 10 for medium, 15 for large, 20 for huge, and 25 for gargantuan. On a success, Yuji can throw the creature or object up to 60 feet, dealing Xd6 bludgeoning damage to them and anyone in the path they’re thrown in who fails a Dexterity saving throw, where X is his Strength modifier times the creature or objects size category number above small (minimum of 1), so 1 for medium, 2 for large, 3 for huge, and 4 for gargantuan. The d6s become D8s if the target is large, d10s if they’re huge, and d12s if they’re gargantuan. The cost also increases, to 4 cursed energy if the target is large, 5 if they’re huge, and 6 if they’re gargantuan. BONUS ACTIONSMartial Arts. Whenever Yuji makes one unarmed strike on his turn, he can make one unarmed strike as a bonus action. Cursed Blast of Blows. Immediately after taking the attack action, Yuji can spend 3 cursed energy to make two unarmed strikes. Cursed Patient Defense. Yuji can spend 3 cursed energy to take the dodge action as a bonus action on his turn. Cursed Wind Step. Yuji can spend 3 cursed energy to take the dash or disengage action as a bonus action on his turn. Taijutsu Sorcery. Whenever Yuji uses the multiattack action, he can push, shove or grapple a creature as a bonus action. REACTIONSHuman Wall(6/long rest). As a reaction upon hitting 0 hit points, Yuji rolls a 10 (1d12 + 4). He regains the amount rolled in hit points. Taijutsu Sorcery. Whenever Yuji takes the Attack action on his turn, he may take the Dodge action as a reaction however this Dodge action only causes melee attacks against him to have disadvantage. If a creature rolls a natural 1 on a melee attack against him whilst he have performed this variation of the Dodge action, Yuji can make one attack against that creature if it is within range once per round. Manji Kick. As a reaction to being targeted by a melee attack, Yuji rotates his body down, imposing disadvantage on the attack. If it misses, as part of the same reaction Yuji can give a massive kick in his opponent's face. Yuji makes an unarmed strike against the creature. On a hit, the opponent will be stunned until the beginning of Yuji's next turn or until they take damage from an outside source and receives his unarmed strike damage. Deflective Shockwave. As a reaction to someone entering the range or a ranged attack roll being made against Yuji, Yuji punchs the ground violently, creating a powerful shockwave in both air and ground. Every creature in range must make a Dexterity saving throw, taking a roll of Yuji's unarmed strike damage and falling prone on a failure, or half as much damage on a success. Additionally, Yuji gains a +7 bonus to his AC against the ranged weapon attack roll that triggered this reaction. Yuji may add cursed strikes to this damage as normal, and the range of this ability is 5 x (the number of damage dice of the cursed strike + 1) feet. If he spends the maximum amount of energy in the cursed strike, he may choose any number of creatures in the area to not be affected. Cursed Martial Artist. As a reaction whenever a creature fails a melee attack roll against Yuji, he can make one unarmed strike as a reaction against the creature. On a successful hit, this unarmed strike may add his Charisma modifier +4 to the damage roll. |
Itadori Yuji has 12 levels in the Jujutsu Sorcerer class.
This Body is Mine. Yuji has advantage against effects that would alter his form. Unauthorized Takeover. Yuji can consumed up to 18 cursed objects. Whenever Yuji consumes more than his maximum, he must make a DC 20 Wisdom saving throw. On a success, nothing happens. On a failure, he is possessed by Ryomen Sukuna for 1 hour. Sukuna's Finger. Yuji has consumed 15 Sukuna Fingers (they count as cursed objects). Semi Soul Harming. Whenever Yuji deals damage with cursed energy such as cursed strikes or using a cursed technique, half of the total damage rolled (rounded down) will count as soul harming. When Yuji scores a critical hit (It must be a Natural 20 for it to count) with an unarmed strike that benefits from Cursed Strike, he can choose to land a Black Flash. Before the damage calculation, roll a d6 to see how much additional Necrotic damage Yuji's Black Flash will add onto the damage roll using the table below:
In addition, the amount of dice he rolls from a critical with this attack will increase by one additional damage die, and the Black Flash simply does not occur if the attack wouldn’t otherwise hit(such as if negated by an ability or the attack roll isn’t a crit and doesn’t hit the opponent’s AC). Yuji's next attack on the same turn will trigger a Black Flash on a Natural 7 or higher, known as a Black Flash DC. For every other Black Flash after the second, the Natural attack roll must be 1 higher than the previous. (Ex. Third Black Flash lands on a 8, the DC becomes 9. Fourth lands on a 9, the DC becomes 10.) Failing to land a consecutive Black Flash results in the DC being lost, requiring another Natural 20 to regain it, beginning at the starting DC. In The Zone. Yuji gains the following benefits for a number of minutes equal to the black flashes he hit in the turn; the benefits will last from during the turn he landed the Black Flash until those number of minutes after it:
Otherworldly Body, Humanoid Prison, Blessed by The Sparks. 50 Meters In 3 Seconds!, Athlete History, Reinforced Immune System, Strong Body, Human Wall, Colossal Physique. Taijutsu Sorcery, Cursed Martial Artist, Black Flash, Personal Record. |
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