Ishvalan Exile (FMA Supplement)
Ishvalan Exile[edit]
Medium humanoid, lawful evil Armor Class 15 (natural armor)
Saving Throws Con +5, Int +6 Fusion Alchemy. The exile can transmute up to 640 lbs. of material, and has 28 alchemic stamina, which is regained at the end of a long rest. Circle Modifications. The exile has the following Transmutation Circle modifications:
Combat Alchemy. When the exile uses an Action to do something other than to activate a Circle, they may activate a Circle up to Medium size as a bonus action. In addition, they can use their action to activate 2 Circles of Medium or smaller Size. Alchemic Recovery. As a bonus action, the exile regains 4 alchemic stamina. They may do so once, regaining use of this feature at the end of a long rest. Transmutation Strike. When the exile uses a Transmutation Circle, they may instead concentrate it into their weapon, releasing it in the next melee attack. On their next hit with the weapon, the creature is automatically effected by the Circle, negating the need to make an additional attack roll or saving throw. Equipment Training. The exile can create any melee weapon as a bonus action for 4 alchemic stamina. This weapon slowly deteriorates, and is automatically destroyed after 1 minute. ACTIONSUnarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Explosion (2 Alchemic Stamina). Every creature in a 15 ft. cone must make a DC 14 Constitution saving throw. On a failure, they take 13 (3d4 + 6) force damage. On a success, they take half as much damage. The exile may increase the damage dealt by 3 (1d4) and the range by 5 ft. for every additional Alchemic Stamina points spent. After using this action, the exile takes 5 (2d4) necrotic damage unless he reduces its range to 5 feet. REACTIONSAlchemical Ward (2 Alchemic Stamina). When the exile takes damage, it is reduced by 7 (2d6). The exile may increase the damage reduced by 3 (1d6) for every additional Alchemic Stamina spent. |
Alchemy is strictly forbidden in Ishvalan culture as an affront to God, though the law is rarely enough to stop everyone. Exiles have their face forcibly marked as a sign to other Ishvalans to avoid them. |
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