Infantry Fighting Vehicle (5e Equipment)
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Cost: Rare Infantry fighting vehicles (IFVs) are tracked, wheeled, or partially-tracked armored military vehicle designed to transport infantry like an APC, while also being able to eliminate threats to said infantry and serve as a tank destroyer. An IFV measures 21 ½ feet in length, 12 feet in width, and 10 feet in height. On a full tank of gasoline, it has an operational range of 300 miles of travel. Due to its rugged design, an IFV's speed is not reduced by nonmagical difficult terrain. An IFV's crew and passengers have three-quarters cover. An IFV's also have firing ports allowing the passengers to shoot out at the enemy. Size: Huge Armament. IFVs are primarily armed with a light autocannon and a short-range missile launcher. An IFV also carries a light machine gun for engaging smaller, less heavily armored targets. Short-Range Missile Launcher: Ranged Weapon Attack: +X to hit, range 4/16 miles, one target or point within range. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 30 feet of the impact point must make a DC 20 Dexterity saving throw, taking 90 (20d8) bludgeoning damage on a failed save, or half as much on a successful one. A short-range missile launcher has the loading and Armor Piercing (-5) properties, and it deals double damage against objects. An IFV is equipped with two missile launchers, each of which carries 7 missiles. Light Autocannon: Ranged Weapon Attack: +X to hit, range 3,000 ft./9,000 ft., one target. Hit: 35 (10d6) piercing damage. This attack has the burst fire and armor piercing (-3) properties. An IFV comes with 600 rounds of ammunition in two boxes of 300 rounds each. Heavy Machine Gun: +X to hit, range 80/240 ft., one target. Hit: 18 (4d8) piercing damage. The heavy machine gun has the burst fire and reload (100 shots) properties. An IFV comes with 2,200 rounds of ammunition. Explosive Reactive Armor: An IFV has Explosive Reactive Armor (ERA) on its front and sides. The ERA has three (3) charges. When the IFV is hit by a projectile or ranged attack, the ERA activates, destroying the projectile, reducing the damage taken to 0, and using 1 charge. Upon using its last charge, the ERA is considered used up and is no longer effective. Amphibious Variant. Most modern IFVs are designed to travel on both land and water, typically by using flotation curtains and treads, granting the APC a 35 ft. (3 ½ mph) swim speed. |
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