Armored Personnel Carrier (5e Equipment)

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Huge vehicle (armored transport)


Creature Capacity: 1 driver; 1 commander; 11 passengers
Cargo Capacity: 4 tons
Travel Pace: Top speed 420 ft. (42 mph); acceleration 40 ft. (4 mph) per round
Cost: Uncommon
Weight: 14 tons


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 24 (+7) 0 0 0


The armored personnel carrier has the following features:

All Terrain. Due to its rugged design, an APC's speed is not reduced by nonmagical difficult terrain.

Plates. An APC's crew and passengers have three-quarters cover, unless they are manning a turret on the top, in which case the gunner only has half cover.

Plungers. An APC has firing ports allowing the passengers to shoot out at the enemy.

Actions

Armament. APCs always have a heavy machine gun turret, but can be equipped with a wide variety of secondary weaponry. Weaponry that replaces the APC's heavy machine gun have disadvantage on attack rolls, or targets have advantage on saving throws the weapon causes, if the APC has moved since the beginning of the driver's previous turn. Potential armaments include:

Hull

Armor Class 18
Hit Points 300 (damage threshold 15)


Armored personnel carriers (APCs) are military vehicle designed to transport personnel and equipment in and around combat zones. Compared to heavier armored fighting vehicles such as tanks, they are less well-protected, but are significantly more agile. On a full tank of gasoline, it has an operational range of 300 miles of travel.

Amphibious Variant.

Most modern APCs are designed to travel on both land and water, typically by using flotation curtains and treads, granting the APC a 35 ft. (30.5 ½ mph) swim speed.

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