Imperial Knight Cerastus Frame (5e Equipment)
From D&D Wiki
Cost: 2000gp An ancient weapon of mass destruction this chassis is the rarer of frames that the imperium uses to fight its enemies but has one of the larger armories known to date and the modularity to go with it. Including being the fastest of the knights due to its humanoid design equally distributing the weight. It's truly the more elegant of the knights. The knight pilot uses their ability scores and saving throws for this vehicle except for the strength score, constitution score, dexterity score unless either one or more are higher |
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Size: Huge
AC: 34
Hit Points: 1200 (damage threshold 35)
Crew and Passengers: 1 driver
Standard options The frame can take 2 primary weapon arms and one auxiliary augment
Flame Cannon A large Flamethrower that shoots out a 120ft cone of 6d12 fire dex save dc is 18 or take half or the cannon can be switched to targeting mode which allows for a specific being to set alight by becoming a +8 Gauss Cannon (5e Equipment) with same fire damage but comes with a Phosphex 6 property
Reaper Chainsword A large fuckoff chainsaw that can crush and tear through the toughest armor counting as a +6 weapon with armor breaking 6 and 6d8 Slashing and piercing damage
Twinlinked-bolter Chain Fist A Close quarters weapon of massive strength a +5 storm bolter with Short burst 7 and an armor breaking 5 power chain fist that does 7d8 slashing and bludgeoning while the storm bolter does 8d6 piercing damage with range 100/300
Astrappos Lascutter A hypercharged Laser Cannon (5e Equipment) slapped onto an arm and that's it call it a day.
Graviton Singularity Cannon A +4 black hole gun with range of 100/300 that deals deals 9d10 force damage in a 20ft sphere requires a bonus action to "cock" the cannon to ready another shot.
Castigator Tempest Warblade A +5 volkite power sword with deflagrate 4 and reach that does 6d6 radiant damage.
Castigator Bolt Cannon A +3 bolt cannon that does 8d8 piercing damage with short burst 4
- Deflagrate: On hit enemies must make a DC 18 con save or take x4 damage.
- Phosphex: On hit enemies must make a DC 18 dex save or take 6d6 fire damage each round and gives advantage to allies
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