Horsehead (5e Creature)

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Horsehead[edit]

Large giant, lawful evil


Armor Class 17 (half plate)
Hit Points 105 (10d10 + 50)
Speed 40 ft.


STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 20 (+5) 12 (+1) 15 (+2) 14 (+2)

Saving Throws Dex +6, Wis +6
Skills Athletics +10, Intimidation +6
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities charmed
Senses passive Perception 12
Languages Blin, Common
Challenge 10 (5,900 XP)


Brave. The horsehead has advantage on saving throws against being frightened.

Magic Resistance. The horsehead has advantage on saving throws against spells and other magical effects.

Weak Point. Attacks which specifically target the horsehead’s unarmored head bypass its damage immunity. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage.

ACTIONS

Multiattack. The horsehead makes two maul attacks, or one maul attack and one throwing hammer attack.

Maul. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage.

Throwing Hammer. Melee or Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the horsehead can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the horsehead. A creature can benefit from only one Leadership die at a time. This effect ends if the horsehead is incapacitated.


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A horsehead towering over a hylian warrior.
Source

A horsehead towers over most humanoids, standing around 9 feet tall. They have mammalian features, thick muscles, skin and hair of a uniformly brown or red color, and heads strongly resembling those of equines.

Righteous Origin. According to legend, Mazura—or Horsehead, as he is now mockingly known—was once a righteous hylian hero. He fought courageously against the evils of the world. However, he was only a mortal, and was vulnerable to the dark magic of Ganon’s worshipers. When he openly and violently defied their efforts to revive the King of Darkness, they thought death was too good for him. In their minds, he would be better as slave. Not only did these cultists twist Mazura’s mind into utter servitude, but to add insult to injury, they polymorphed him into an almost literal beast of burden. His face was twisted into that of a mule. What was once a thorn in the side of Ganon was twisted into yet another potent weapon in his arsenal, and simultaneously a symbol of what would happen to those who resist his will.

A Cursed Race. The sheer strength and power of Mazura, in a twisted irony, has caused Ganon’s forces to create more in his image. Although they are sparse, these twisted and unfortunate beasts carry out the will of Ganon—serving as captains of lesser forces. All are referred to as mazura, or horseheads, leaving the original man’s name cruelly tarnished even further.

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