Hiploop (5e Creature)

From D&D Wiki

Jump to: navigation, search

Hiploop[edit]

Small beast, unaligned


Armor Class 16 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft., climb 25 ft., swim 25 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 2 (-4) 11 (+0) 7 (-2)

Damage Resistances acid
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/2 (100 XP)


Glide. For every 5 feet it falls downward, the hiploop can expend 5 feet of movement to fly 10 feet forward. While it can move, the hiploop is immune to damage from falling.

Removable Armor. The hiploop's steel mask serves as its natural armor. A creature that successfully grapples the hiploop can forcefully remove it. Subject to your DM's discretion, other effects can remove it (such as a clawshot attack or a called shot made to disarm the mask). If this armor is removed, the hiploop's AC is reduced to 13, and it cannot use its Gore attack.

ACTIONS

Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.


W233gh4.png
Source

A hiploop is a roughly spherical insect with two to six legs, as large as a domesticated dog, which is usually of a bright red or yellow color. Although they are most abundant in marshes and swamps, these highly adaptable creatures can be found every from deep caves to open prairies. A hiploop is carnivorous, and known to attempt to make a meal out of almost anything it comes across that doesn't vastly outsize it.

Steel Mask. Hiploops are renowned for their capability to grow a steel-like mask that at once serves as protective armor and an offensive weapon. This is so true hiploops themselves are sometimes called "iron masks." This mask is adorned with a prominent spike they use to gore prey and ward off predators. As a hiploop grows and changes, its mask is occasionally molted, leaving it momentarily defenseless until a new one is grown in its place.


Variant: Unarmored Hiploop[edit]

This variant of hiploop lacks its signature mask, usually because its in the process of molting. It has an AC of 13. It lacks the Removable Armor trait and the Gore action.

An unarmored hiploop has a Challenge Rating of 1/4 (50 XP).

292px-Hiploop-Art.png
An unarmored hiploop.
Source


See also[edit]

  • Helmasaur, a creature that grows and "wears" a similar armor-like shell
  • Gyorm, another creature protected by an almost impervious shell that can be removed with relative ease



Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: